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2026-07-28 13:45 2d ago
2026-07-28 08:27 2d ago
Federal Court Orders Papaya Gaming to Pay $719 Million to Skillz Platform Inc., a FIRY (NYSE: FIRY) Company, Disgorging Its Unjust Profits From False Advertising
SKLZ Skillz
FMP Stock News
Original source text
LAS VEGAS--(BUSINESS WIRE)--Firy Inc. (NYSE: FIRY) ("FIRY"), formerly Skillz Inc., today announced a post-trial victory over Papaya Gaming: the U.S. District Court for the Southern District of New York issued an order stating that it will enter judgment against Papaya Gaming of $719 million in disgorgement of Papaya's unjust profits to FIRY's wholly owned subsidiary, Skillz Platform Inc. (the "Company"), plus an award of certain attorney's fees and costs, nearly $300 million more than the jury'.
2026-06-24 16:18 1mo ago
2026-06-23 08:55 1mo ago
NYSE Content Update: FIRY Announces Rebranding From Skillz Inc.
SKLZ Skillz
FMP Stock News
Original source text
NYSE issues a pre-market daily advisory direct from the trading floor. NEW YORK, June 23, 2026 /PRNewswire/ -- The New York Stock Exchange (NYSE) provides a daily pre-market update directly from the NYSE Trading Floor.
2026-06-23 08:12 1mo ago
2026-06-19 08:42 1mo ago
Firy Inc. (SKLZ) Discusses Rebranding, Legal Victories, and Strategic Evolution in Mobile Gaming Prepared Remarks Transcript
SKLZ Skillz
FMP Stock News
Original source text
Firy Inc. (SKLZ) Discusses Rebranding, Legal Victories, and Strategic Evolution in Mobile Gaming Prepared Remarks Transcript
2026-06-23 08:12 1mo ago
2026-06-22 09:00 1mo ago
Skillz Inc. Completes Rebrand to Firy Inc.; Class A Common Stock Now Trading on New York Stock Exchange Under “FIRY” Ticker Symbol
SKLZ Skillz
FMP Stock News
Original source text
LAS VEGAS--(BUSINESS WIRE)--Firy Inc. (NYSE: FIRY), formerly Skillz Inc., announced that its Class A common stock has begun trading on the New York Stock Exchange (“NYSE”) under the new ticker symbol “FIRY,” effective at market open today. The change follows the Company’s corporate name change from Skillz Inc. to Firy Inc., effective June 18, 2026.

FIRY (pronounced like fury) serves as the corporate parent of three independent, complementary businesses: Skillz, a real-money skill-based mobile gaming platform the Company founded in 2012; RZR, an AI-powered performance marketing platform; and Beamable, a developer backend and LiveOps infrastructure layer. Each of these businesses retains its name and brand identity and operates independently within the FIRY portfolio.

The Company detailed the rebrand, new corporate identity, and its portfolio strategy at its Annual Shareholder Meeting on June 18, 2026. The investor presentation and accompanying video are available at investors.firy.com.

Existing shareholders are not required to take any action. The Company’s Class A common stock continues to be listed on the NYSE and the CUSIP remains unchanged.

Parties that would like access to FIRY’s logo and brand kit can request it at [email protected].

About Firy Inc.

FIRY is a global holding company built to fuel business potential. Through its growing portfolio, including Skillz, RZR, and Beamable, the Company operates at the intersection of content, identity, commerce, and performance marketing. By leveraging first-party data, enterprise-scale infrastructure, and scalable operating systems, the Company enables scalable growth while maintaining a disciplined focus on capital efficiency and long-term value creation.

About Skillz (a FIRY company)

Skillz is a leading mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million-dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has been recognized by Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the Inc. 5000 list of fastest-growing companies in America. For more information, visit www.skillz.com.

About RZR (a FIRY company)

RZR powers performance for the world’s most ambitious brands through proprietary neural architecture that optimizes across user acquisition, retargeting, and CTV campaigns as one connected performance system. With four owned-and-operated data centers that process 6M+ queries per second, RZR turns signals into strategy and impressions into impact. Trusted by brands across gaming, consumer, food and beverage, retail, and entertainment. Built on over a decade of performance data and backed by AI and ML experts and industry veterans across offices in San Francisco, New York, London, Bangalore, Beijing, Manila, and Seoul. RZR delivers retention-led growth intelligence: faster, sharper, and built for performance at scale.

About Beamable (a FIRY company)

Beamable is a modern game backend and LiveOps platform purpose-built for scalable, live-service games. Designed to help developers focus on creativity instead of infrastructure, Beamable offers identity management, microservices, LiveOps tooling, analytics, content management, meta-game systems, and AI-native tooling, all built to integrate seamlessly with popular game engines. Within the FIRY portfolio, Beamable's backend and live-operations technology pairs with Skillz's competition, payments, and player-identity systems to give developers opportunities to build, operate, and monetize games at scale.

Forward-Looking Statements

This press release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Such forward-looking statements include all statements other than statements of historical fact, including but not limited to statements regarding our strategy, our name change and rebrand, and the timing of any of the foregoing. Additional information regarding factors that could materially affect results and the accuracy of the forward-looking statements contained herein may be found in the Company’s Annual Report on Form 10-K for the fiscal year ended December 31, 2025, filed with the SEC on March 31, 2026 and in our subsequent filings with the SEC. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date hereof. The Company undertakes no obligation to republish revised forward-looking statements to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events.
2026-06-12 20:17 1mo ago
2026-03-12 02:24 4mo ago
Head to Head Comparison: Skillz (NYSE:SKLZ) versus Golden Matrix Group (NASDAQ:GMGI)
SKLZ Skillz
FMP Stock News
Original source text
Golden Matrix Group (NASDAQ: GMGI - Get Free Report) and Skillz (NYSE: SKLZ - Get Free Report) are both small-cap consumer discretionary companies, but which is the superior stock? We will compare the two companies based on the strength of their earnings, institutional ownership, risk, valuation, dividends, profitability and analyst recommendations. Analyst Ratings This is a breakdown
2026-06-12 20:17 1mo ago
2026-03-30 08:05 4mo ago
Skillz to Report 2025 Fourth Quarter Results on March 31, 2026 and Host a Conference Call and Webcast on April 1, 2026
SKLZ Skillz
FMP Stock News
Original source text
-

LAS VEGAS--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) (“Skillz” or the “Company”), the leading competitive mobile gaming platform bringing fair and fun competition to players worldwide, today announced that it will release its 2025 fourth quarter financial results after the market closes on Tuesday, March 31, 2026 and host a conference call and webcast on Wednesday, April 1, 2026 at 5:00 p.m. ET. During the call, Skillz management will review the Company’s financial results and provide a business update, followed by a question-and-answer session. Both the call and webcast are open to the public.

To listen to the audio-only webcast, please use the following link: Webcast Link. If you would like to participate and ask questions during the call, please register here: Registration Link. After registering, you will receive an email with dial-in details along with a unique access code and PIN required to join the live call.

A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call will be available through Wednesday, April 8, 2026, and can be accessed by dialing +1 866-813-9403, access code: 280758.

About Skillz Inc.
Skillz Inc. is the leading competitive mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has earned recognition as one of Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the number one fastest-growing company in America on the Inc. 5000. www.skillz.com

More News From Skillz Inc.

Back to Newsroom
2026-06-12 20:17 1mo ago
2026-03-31 16:39 3mo ago
Skillz Reports 2025 Fourth Quarter and Full Year 2025 Results
SKLZ Skillz
FMP Stock News
Original source text
LAS VEGAS--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) (“Skillz” or the “Company”), the leading mobile games platform bringing fair competition to players worldwide, today reported financial results for the fourth quarter and fiscal year ended December 31, 2025.

Fourth Quarter 2025 Financial Highlights:

Revenue of $30.0 million Gross profit of $26.5 million Net loss of $17.9 million Adjusted EBITDA1 loss of $10.0 million Paying monthly active users (PMAUs)2 of 141 thousand Average revenue per PMAU (ARPPU)3 of $71.1 Total operating expenses (which does not include cost of revenue) of $42.7 million Full Year 2025 Financial Highlights:

Revenue of $104.5 million Gross profit of $91.4 million Net loss of $70.4 million Adjusted EBITDA1 loss of $50.5 million Paying monthly active users (PMAUs)2 of 141 thousand Average revenue per PMAU (ARPPU)3 of $61.7 Total operating expenses (which does not include cost of revenue) of $162.9 million Cash and cash equivalents of $194.5 million as of December 31, 2025 Total outstanding debt of $129.7 million as of December 31, 2025 “Throughout 2025, we made meaningful progress executing against our strategic priorities, delivering four consecutive quarters of sequential revenue growth and returning to year-over-year growth in the second half of the year,” said Andrew Paradise, Skillz’ CEO. “Our AI ad-tech segment, RZR, recently rebranded from Aarki, delivered significant growth and achieved positive Adjusted EBITDA for the full year, reflecting the strength of its platform and operating discipline. Paired with continued improvement across the Skillz platform, we are building a more integrated system designed to scale engagement, monetization, and long-term value.”

Gaetano Franceschi, Skillz’ CFO, added, “Our 2025 results reflect improved execution and stronger fundamentals across both the Skillz and RZR businesses. We delivered revenue growth and a 16% year-over-year improvement in Adjusted EBITDA, while continuing to invest in product innovation and marketing with discipline. We ended the year with $195 million in cash and cash equivalents, and remain focused on optimizing our capital structure as we move toward sustained profitability and long-term value creation.”

Investor Conference Call

Skillz will host a live conference call at 4:30 p.m. ET on April 1, 2026. To access the call, please register using the following link:

https://www.netroadshow.com/events/login/LE9zwo3hxjkv5wLcwh6x2dljPbWhXgMVsA4

After registering, an email will be sent, including dial-in details and a unique conference call access code and PIN required to join the live call. Access to the live audio webcast of the discussion in listen-only mode will also be available at investors.skillz.com.

A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call will be available through Thursday, April 7, 2026, and can be accessed by dialing (866) 813-9403 (US) or (929) 458-6194 (international) and entering the passcode 575328.

About Skillz Inc.

Skillz is the leading mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of casual eSports tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has earned recognition as one of Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the number-one fastest-growing company in America on the Inc. 5000. Please visit www.skillz.com to learn more.

Use of Non-GAAP Financial Measures

In this press release, the Company includes Adjusted EBITDA, which is a non-GAAP performance measure that the Company uses to supplement its results presented in accordance with U.S. GAAP. The Company’s management believes Adjusted EBITDA is useful in evaluating its operating performance and is a similar measure reported by publicly-listed U.S. competitors, and regularly used by securities analysts, institutional investors, and other interested parties in analyzing operating performance and prospects. By providing this non-GAAP measure, the Company’s management intends to provide investors with a meaningful, consistent comparison of the Company’s profitability for the periods presented. Non-GAAP operating expense is also included in this press release, which is a non-GAAP financial measure. The Company’s management believes non-GAAP operating expense is useful to investors and analysts as a supplement to its financial information prepared in accordance with GAAP for analyzing operating performance and identifying operating trends in its business. The Company uses non-GAAP operating expense internally to facilitate period-to-period comparisons and analysis in order to make operating decisions. As required by the rules of the Securities and Exchange Commission (the “SEC”), the Company has provided herein a reconciliation of Adjusted EBITDA and non-GAAP operating expense to the most directly comparable measures under GAAP. Adjusted EBITDA and non-GAAP operating expense are not intended to be substitutes for any U.S. GAAP financial measures and, as calculated, may not be comparable to other similarly titled financial measures of other companies in other industries or within the same industry.

The Company defines and calculates Adjusted EBITDA as net income (loss), excluding interest income (expense), net; change in fair value of common stock warrant liabilities; other income (expense), net; provision for (benefit from) income taxes; depreciation and amortization; stock-based compensation expense and related payroll tax expense; and certain other non-cash or non-recurring items impacting net loss from time to time, including, but not limited to charges related to impairment of goodwill and long-lived assets, litigation accruals, loss contingency accruals, gain on extinguishment of debt, gains from litigation settlements, restructuring charges and one-time nonrecurring expenses, as they are not indicative of business operations.

The Company defines and calculates non-GAAP operating expense as GAAP operating expense adjusted for stock-based compensation and other special items determined by management, which may include, but are not limited to acquisition-related expenses for transaction costs, certain loss contingency accruals and restructuring charges, as they are not indicative of business operations.

Forward-Looking Statements

This press release includes “forward-looking statements” within the meaning of the “safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. The Company’s actual results may differ from its expectations, estimates, and projections and, consequently, you should not rely on these forward-looking statements as predictions of future events. Words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions (or the negative versions of such words or expressions) are intended to identify such forward-looking statements.

These forward-looking statements involve significant risks and uncertainties that could cause the Company’s actual results to differ materially from those discussed in the forward-looking statements. Most of these factors are outside of the Company’s control and are difficult to predict. Factors that may cause such differences include, but are not limited to, the ability of Skillz to: sustain profitability if Skillz’ revenue continues to decline; effectively compete in the global entertainment and gaming industries; attract and retain successful relationships with the third party developers who develop and update the games hosted on Skillz’ platform; drive brand awareness with end users; issues in the development and use of artificial intelligence and machine learning; invest in growth and development of employees; comply with laws, regulations and expectations applicable to its business, including with respect to cybersecurity and corporate governance matters; mitigate the commercial, reputational and regulatory risks to our business; remediate during fiscal year 2026 certain non-fully remediated material weaknesses in our internal controls over financial reporting. Additional factors that may cause such differences include other risks and uncertainties indicated from time to time in the Company’s SEC filings, including those under “Risk Factors” therein, which are available on the SEC’s website at www.sec.gov. Additional information will be made available in other filings that the Company makes from time to time with the SEC. In addition, any forward-looking statements contained in this press release are based on assumptions that the Company believes to be reasonable as of this date. The Company undertakes no obligation to update any forward-looking statements to reflect events or circumstances after the date of this press release or to reflect new information or the occurrence of unanticipated events, except as required by law.

Skillz Inc.

Consolidated Statements of Operations and Comprehensive Loss

(in thousands, except for number of shares and per share amounts)

  ​

Three Months Ended
December 31,

Twelve Months Ended
December 31,



2025

2024

2025

2024

Revenue

$

30,011

$

17,771

$

104,496

$

92,865

Costs and expenses:





Cost of revenue

3,511

3,234

13,050

13,405

Research and development

5,519

3,109

20,621

16,747

Sales and marketing

19,321

15,222

71,125

76,360

General and administrative

17,849

20,437

71,118

78,856

Gain from litigation settlement





(7,500

)

(46,000

)

Total costs and expenses

46,200

42,002

168,414

139,368

Loss from operations

(16,189

)

(24,231

)

(63,918

)

(46,503

)

Interest (expense) income, net

(1,863

)

(390

)

(5,815

)

298

Change in fair value of common stock warrant liabilities







11

Other income (expense), net

199

(452

)

(567

)

(530

)

Loss before income taxes

(17,853

)

(25,073

)

(70,300

)

(46,724

)

Provision for income taxes

49

(76

)

108

66

Net loss

$

(17,902

)

$

(24,997

)

$

(70,408

)

$

(46,790

)

Net loss per share attributable to common stockholders:

Basic and diluted

$

(1.07

)

$

(1.42

)

$

(4.51

)

$

(2.62

)

Weighted average common shares outstanding:

Basic and diluted

16,683,099

17,614,979

15,605,220

17,845,771

Other comprehensive loss:

Change in unrealized gain on available-for-sale investments, net of tax

$



$



$



$

7

Foreign currency translation loss

(371

)



(371

)



Total other comprehensive loss

(371

)



(371

)

7

Total comprehensive loss

$

(18,273

)

$

(24,997

)

$

(70,779

)

$

(46,783

)

Skillz Inc.

Consolidated Balance Sheets

(in thousands, except for number of shares and par value per share amounts)

  ​ December 31,

December 31,



2025

2024

Assets

Current assets:

Cash and cash equivalents

$

194,513

$

271,923

Restricted cash



9,000

Accounts receivable, net

14,412

4,890

Prepaid expenses and other current assets

7,553

17,342

Total current assets

216,478

303,155

Property and equipment, net

20,776

16,282

Operating lease right-of-use assets, net

1,082

308

Non-marketable equity securities

52,768

52,768

Restricted cash, non-current

1,000

1,000

Other non-current assets

1,351

755

Total non-current assets

76,977

71,113

Total assets

$

293,455

$

374,268

Liabilities and stockholders’ equity





Current liabilities:





Accounts payable

$

9,713

$

9,799

Operating lease liabilities, current

465

1,544

Current portion of long-term debt

127,589



Other current liabilities

42,944

54,564

Total current liabilities

180,711

65,907

Non-current liabilities:

Operating lease liabilities, non-current

665

9,338

Long-term debt, net



125,654

Other non-current liabilities

259

333

Total non-current liabilities

924

135,325

Total liabilities

181,635

201,232

Stockholders’ equity:





Preferred stock $0.0001 par value; 10 million shares authorized — no shares issued and outstanding as of December 31, 2025 and 2024, respectively





Common stock $0.0001 par value; 31.3 million shares authorized; Class A common stock – 25.0 million shares authorized; 19.3 million and 18.7 million shares issued; 12.2 million and 13.3 million shares outstanding as of December 31, 2025 and 2024, respectively; Class B common stock - 6.3 million shares authorized; 3.4 million shares issued and outstanding as of December 31, 2025 and 2024, respectively

1

1

Additional paid-in capital

1,245,462

1,226,642

Accumulated other comprehensive loss

(371

)



Accumulated deficit

(1,091,666

)

(1,021,258

)

Treasury shares, at cost, 7.1 million and 5.4 million shares as of December 31, 2025 and 2024, respectively

(41,606

)

(32,349

)

Total stockholders’ equity

111,820

173,036

Total liabilities and stockholders’ equity

$

293,455

$

374,268

Skillz Inc.

Consolidated Statement of Cash Flows

(in thousands)

  ​ Twelve Months Ended
December 31,



2025

2024

Operating Activities





Net loss

$

(70,408

)

$

(46,790

)

Adjustment to reconcile net loss to net cash used in operating activities:



Depreciation and amortization

1,381

1,665

Stock-based compensation

19,580

30,015

Accretion of unamortized debt discount and amortization of debt issuance costs

1,935

1,719

Non-cash lease expense

306



Change in fair value of common stock warrant liabilities



(11

)

(Recoveries of) provision for bad debt

(16

)

221

Changes in operating assets and liabilities:



Accounts receivable

(9,506

)

831

Prepaid expenses and other assets

9,193

(8,683

)

Accounts payable

411

7,022

Operating lease liabilities

(10,369

)

(298

)

Other accruals and liabilities

(11,434

)

7,235

Net cash used in operating activities

(68,927

)

(7,074

)

Investing Activities





Purchases of property and equipment

(1,403

)

(668

)

Capitalization of software development costs

(4,734

)

(1,841

)

Purchases of marketable securities



(5

)

Proceeds from sales of marketable securities



1,137

Net cash used in investing activities

(6,137

)

(1,377

)

Financing Activities





Principal payments on finance leases obligations

(462

)

(869

)

Repurchase of common stock

(9,257

)

(19,349

)

Issuance of common stock, net of proceeds from exercise of stock options

(1,256

)

(1,436

)

Net cash used in financing activities

(10,975

)

(21,654

)

Effect of exchange rates on cash and cash equivalents

(371

)



Net change in cash, cash equivalents and restricted cash

(86,410

)

(30,105

)

Cash, cash equivalents and restricted cash – beginning of year

281,923

312,028

Cash, cash equivalents and restricted cash – end of year

$

195,513

$

281,923

Skillz Inc.

Reconciliation of GAAP Net Loss to Adjusted EBITDA Loss

(in thousands)

  ​ Three Months Ended
December 31,

Twelve Months Ended
December 31,



2025

2024

2025

2024

Net loss

$

(17,902

)

$

(24,997

)

$

(70,408

)



$

(46,790

)

Interest expense (income), net

1,863

390

5,815



(298

)

Provision (benefit) for income taxes

49

(76

)

108



66

Depreciation and amortization

796

477

1,381



1,665

Stock-based compensation

5,359

7,121

19,580

30,015

Change in fair value of common stock warrant liabilities







(11

)

Gain from litigation settlement(1)





(7,500

)

(46,000

)

Other (income) expense, net

(199

)

452

567



530

Adjusted EBITDA loss

$

(10,034

)

$

(16,633

)

$

(50,457

)



$

(60,823

)

  (1) For the twelve months ended December 31, 2025 and 2024, amount includes gain on litigation settlement with AviaGames.

Skillz Inc.

Reconciliation of GAAP to Non-GAAP Operating Expenses

(in thousands)

  ​

Three Months Ended December 31,

Twelve Months Ended December 31,



2025

2024

2025

2024

Research and development

$

5,519

$

3,109

$

20,621

$

16,747

Less: stock-based compensation

(624

)

(190

)



(1,173

)

(841

)

Non-GAAP research and development

$

4,895

$

2,919

$

19,448

$

15,906

Sales and marketing

$

19,321

$

15,222

$

71,125

$

76,360

Less: stock-based compensation

(660

)

(1,582

)



(3,189

)

(6,467

)

Non-GAAP sales and marketing

$

18,661

$

13,640

$

67,936

$

69,893

General and administrative

$

17,849

$

20,437

$

71,118

$

78,856

Less: stock-based compensation

(4,075

)

(5,346

)

(15,214

)

(22,697

)

Non-GAAP general and administrative

$

13,774

$

15,091

$

55,904

$

56,159

Skillz Inc.

Supplemental Financial Information

  Three Months Ended
December 31,

Twelve Months Ended
December 31,

2025

2024

2025

2024

Gross marketplace volume (“GMV”) (000s)(1)

$

139,326

$

127,079

$

541,853

$

608,248

Paying monthly active users (“PMAUs”) (000s)(2)

141

110

141

118

Monthly active users (“MAUs”) (000s)(3)

506

753

658

816

Average GMV per PMAU(4)

$

330.3

$

385.1

$

319.8

$

429.6

Average GMV per MAU(5)

$

91.9

$

56.3

$

68.7

$

62.1

Average revenue per PMAU (“ARPPU”)(6)

$

71.1

$

53.9

$

61.7

$

66.6

Average revenue per MAU (“ARPU”)(7)

$

19.8

$

7.9

$

13.2

$

9.6

PMAU to MAU ratio

28

%

15

%

21

%

14

%

Average end-user incentives, included as sales and marketing expense, per PMAU(8)

$

18

$

19

$

20

$

26

Average end-user incentives, included as sales and marketing expenses, per MAU(9)

$

5

$

3

$

4

$

4

  (1) “Gross Marketplace Volume” or “GMV” means the total entry fees paid by users for contests hosted on Skillz’ platform. Total entry fees include entry fees paid by end-users using cash deposits, prior winnings from end-users’ accounts that have not been withdrawn, and end-user incentives used to enter paid entry fee contests.

(2) “Paying Monthly Active Users” or “PMAUs” means the number of end-users who entered into a paid contest hosted on Skillz’ platform at least once in a month, averaged over each month in the period.

(3) “Monthly Active Users” or “MAUs” means the number of playing end-users who entered into a paid or free contest hosted on Skillz’ platform at least once in a month, averaged over each month in the period.

(4) “Average GMV per PMAU” means the average GMV in a given month divided by PMAUs in that month, averaged over the period.

(5) “Average GMV per MAU” means the average GMV in a given month divided by MAUs in that month, averaged over the period.

(6) “Average Revenue per PMAU” or “ARPPU” means the average revenue in a given month divided by PMAUs in that month, averaged over the period and does not include a deduction for end-user incentives that are included in sales and marketing expense.

(7) “Average Revenue per MAU” or “ARPU” means the average revenue in a given month divided by MAUs in that month, averaged over the period and does not include a deduction for end-user incentives that are included in sales and marketing expense.

(8) Amount reflects the average end-user incentives included in sales and marketing expense in a given month divided by PMAUs in that month, averaged over the period.

(9) Amount reflects the average end-user incentives included in sales and marketing expense in a given month divided by MAUs in that month, averaged over the period.

More News From Skillz Inc.
2026-06-12 20:17 1mo ago
2026-04-01 19:12 3mo ago
Skillz Inc. (SKLZ) Q4 2025 Earnings Call Transcript
SKLZ Skillz
FMP Stock News
Original source text
Skillz Inc. (SKLZ) Q4 2025 Earnings Call Transcript
2026-06-12 20:16 1mo ago
2026-04-03 03:07 3mo ago
Skillz Q4 Earnings Call Highlights
SKLZ Skillz
FMP Stock News
Original source text
Skillz (NYSE:SKLZ) reported fourth-quarter and full-year 2025 results that management said reflected continued progress toward profitability, driven in part by accelerating growth in its AI ad tech segment, RZR, formerly known as Aarki.

Quarterly and full-year results show revenue growth and narrowing losses For the fourth quarter of 2025, Skillz reported GAAP revenue of $30 million, up from $27 million in the third quarter and $18 million in the prior-year period. The company’s adjusted EBITDA loss was $10 million, improving from a $12 million loss in Q3 and a $17 million loss a year earlier.

Management characterized the quarter as the company’s fourth consecutive quarter of sequential revenue growth and the second consecutive quarter of year-over-year revenue growth.

For full-year 2025, Skillz reported GAAP revenue of $105 million, up from $93 million in 2024, representing 13% year-over-year growth. Adjusted EBITDA loss improved to $51 million from $61 million in 2024, which management said represented a 16% year-over-year improvement.

RZR rebrand and performance marketing momentum In prepared remarks, management highlighted RZR as a key growth driver in 2025. The segment, which was rebranded from Aarki “last month,” delivered 146% net revenue growth year-over-year, and, for the first time since Skillz acquired the business in 2021, generated positive adjusted EBITDA for full-year 2025.

The company attributed the momentum to “stronger systems, deeper advertiser relationships, and disciplined channel growth.” Management also said it has spent the past two years modernizing RZR’s technology stack and scaling infrastructure, positioning it as “a scaled performance marketing platform.”

Skillz said RZR is increasing machine learning training capacity and improving “auction-level intelligence,” building on data models introduced in the second quarter of 2025. The company also said RZR is expanding its retargeting and user acquisition share while improving performance across channels. Management noted that RZR’s revenue growth is being driven by both existing and new customers, and that machine learning enhancements and campaign optimization contributed to margin expansion.

Platform updates, organization changes, and player metrics Skillz outlined initiatives across what it described as four business pillars, including platform enhancements and organizational changes. On the core Skillz platform, the company said it continues to invest in content and developer tools. Management highlighted the debut of its “Pro SDK” at the Game Developers Conference in San Francisco, describing it as an architecture that expands the company’s development framework and provides developers “full creative control of the entire gameplay experience,” while also strengthening monetization through meta-game systems and leveraging Skillz’s competition and security infrastructure.

In its go-to-market discussion, Skillz reported paying monthly active users (PMAU) of 141,000, down from 155,000 in the third quarter but up from 110,000 in the prior-year period, representing 28% year-over-year growth.

During the Q&A, Jefferies equity research analyst Ed Alter asked about the shift between paying users and monetization trends. CFO Gaetano Franceschi said that in Q4, “one of our larger gaming developers” left the platform, contributing to the decline in paying MAU, while the company continued to increase “GMV per paying MAU.” Franceschi said that as Skillz drives better efficiencies in user acquisition, it plans to “rescale our UA spend and continue to grow also on our PMAU.”

Alter also referenced a disclosure in Skillz’s 10-K that the departing partner represented 51% of revenue last year, and asked how the transition to Skillz-branded versions of that content was progressing. Franceschi said the company does not disclose details of the transition, adding that when the partner left, some games departed immediately, while “the two larger games that are… the majority, call it 80%+, are there,” and Skillz is “in the process of transitioning to our own games.”

CEO Andrew Paradise also added that the company experienced a technical issue affecting some engagement and marketing technologies for its player base in Q4, and said the issue has been addressed. Paradise said investors were “seeing both effects in the change in PMAU in Q4.”

On the organizational front, management said operational efficiency continues to improve across both Skillz and RZR, and announced additions to its board of directors: Gary Vecchiarelli, president and CFO of CleanSpark, and Shannon Demus, CFO of the Americas at Light & Wonder. Skillz also said Jeff Shouger, former CFO of Niantic, joined the company’s board advisory group.

Expenses, net loss, and balance sheet Franceschi said the fourth quarter “highlight[s] the benefits of disciplined execution and structural improvements across both the Skillz and RZR businesses.” He detailed several expense line items for Q4 2025:

Research and development: $6 million, up 78% year-over-year Sales and marketing: $19 million, up 27% year-over-year General and administrative: $80 million, down 13% year-over-year Skillz reported a Q4 2025 net loss of $18 million, which Franceschi said improved 27% year-over-year. Adjusted EBITDA loss improved both sequentially and year-over-year, which the company quantified as a 17% improvement quarter-over-quarter and a 41% improvement year-over-year.

On liquidity, the company ended Q4 2025 with $195 million in cash and cash equivalents and $130 million of debt outstanding, which Franceschi said is now classified as current. With the debt approaching maturity later in 2026, Skillz said it is evaluating “a range of strategic alternatives to optimize our capital structure.”

Fair play litigation update and settlement payments Management also provided an update on its “fair play initiative,” reiterating that it is pursuing litigation against Papaya Gaming and Voodoo over alleged use of bots. The company said the Papaya trial is set for April 13, 2026 in the Southern District of New York.

Skillz also referenced its 2024 settlement with AviaGames. Management said the annual $7.5 million payment was received in the first quarter of 2026, bringing total payments received from AviaGames to $65 million to date. The company said it expects two additional $7.5 million payments in March 2027 and March 2028.

In closing remarks, management said 2025 was “a meaningful year of progress,” citing stabilized operations, improved discipline, and expanded technology foundations across Skillz and RZR. The company said it is focused on combining competitive skill gaming with AI-driven performance marketing to build an ecosystem designed to scale “engagement, data, and monetization with discipline.”

About Skillz (NYSE:SKLZ) Skillz Inc (NYSE: SKLZ) operates a mobile e-sports platform that connects game developers, advertisers and players through skill-based competition. By integrating its software development kit into a variety of casual and midcore mobile titles, the company enables in-app tournaments and head-to-head matches in which users compete for virtual or cash prizes. Skillz’s marketplace also offers real-time leaderboards, live events and social features designed to enhance player engagement and retention.

The company’s core offering includes developer tools and analytics that help game studios monetize through entry fees, in-game purchases and ad revenue sharing.

Featured Articles Five stocks we like better than Skillz
2026-06-12 20:16 1mo ago
2026-04-06 01:24 3mo ago
Analyzing Skillz (NYSE:SKLZ) & Flutter Entertainment (NYSE:FLUT)
SKLZ Skillz
FMP Stock News
Original source text
Posted by Defense World Staff on Apr 6th, 2026

Flutter Entertainment (NYSE:FLUT – Get Free Report) and Skillz (NYSE:SKLZ – Get Free Report) are both consumer discretionary companies, but which is the superior investment? We will contrast the two companies based on the strength of their profitability, analyst recommendations, risk, earnings, valuation, institutional ownership and dividends.

Valuation and Earnings This table compares Flutter Entertainment and Skillz”s revenue, earnings per share (EPS) and valuation.

Gross Revenue Price/Sales Ratio Net Income Earnings Per Share Price/Earnings Ratio Flutter Entertainment $16.38 billion 1.14 -$310.00 million ($1.80) -59.15 Skillz $104.50 million 0.37 -$46.79 million ($3.71) -0.69 Skillz has lower revenue, but higher earnings than Flutter Entertainment. Flutter Entertainment is trading at a lower price-to-earnings ratio than Skillz, indicating that it is currently the more affordable of the two stocks.

Risk & Volatility Flutter Entertainment has a beta of 1.93, suggesting that its share price is 93% more volatile than the S&P 500. Comparatively, Skillz has a beta of 3.08, suggesting that its share price is 208% more volatile than the S&P 500.

Insider and Institutional Ownership 19.4% of Skillz shares are owned by institutional investors. 0.1% of Flutter Entertainment shares are owned by insiders. Comparatively, 38.3% of Skillz shares are owned by insiders. Strong institutional ownership is an indication that hedge funds, endowments and large money managers believe a stock is poised for long-term growth.

Profitability This table compares Flutter Entertainment and Skillz’s net margins, return on equity and return on assets.

Net Margins Return on Equity Return on Assets Flutter Entertainment -1.89% 12.12% 4.19% Skillz -69.44% -50.96% -22.19% Analyst Recommendations This is a summary of current recommendations and price targets for Flutter Entertainment and Skillz, as provided by MarketBeat.com.

Sell Ratings Hold Ratings Buy Ratings Strong Buy Ratings Rating Score Flutter Entertainment 2 6 15 2 2.68 Skillz 1 0 1 0 2.00 Flutter Entertainment currently has a consensus price target of $223.25, indicating a potential upside of 109.69%. Skillz has a consensus price target of $15.00, indicating a potential upside of 487.54%. Given Skillz’s higher possible upside, analysts clearly believe Skillz is more favorable than Flutter Entertainment.

Summary Flutter Entertainment beats Skillz on 9 of the 15 factors compared between the two stocks.

About Flutter Entertainment (Get Free Report)

Flutter Entertainment plc operates as a sports betting and gaming company in the United Kingdom, Ireland, Australia, the United States, Italy, and internationally. The company operates through four segments: UK & Ireland, Australia, International, and US. It offers sports betting, iGaming, daily fantasy sports, online racing wagering, and TV broadcasting products; sportsbooks and exchange sports betting products, and gaming products; and online sports betting. In addition, it provides online poker, casino, and rummy. Further, it provides sports betting and gaming services through paddypower.com, betfair.com, sportsbet.com.au, tvg.com, us.betfair.com, fanduel.com, adjarabet.com, pokerstars.com, Skybet.com, tombola.com, sisal.com, and maxbet.rs websites under the FanDuel, Sky Betting & Gaming, Sportsbet, PokerStars, Paddy Power, Sisal, tombola, Betfair, MaxBet, TVG, Stardust, Junglee Games, and Adjarabet brands, as well as live poker tours and events. The company was formerly known as Paddy Power Betfair plc and changed its name to Flutter Entertainment plc in 2019. Flutter Entertainment plc was incorporated in 1958 and is headquartered in Dublin, Ireland.

About Skillz (Get Free Report)

Skillz Inc. operates a mobile game platform in the United States and internationally. The company primarily develops and supports a proprietary online-hosted technology platform that enables independent game developers to host tournaments and provide competitive gaming activity to end-users. The company distributes games through direct app download from its website, as well as through third-party platforms. Skillz Inc. was founded in 2012 and is based in San Francisco, California.

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2026-06-12 20:16 1mo ago
2026-04-10 09:29 3mo ago
Cantor Initiates Skillz With Overweight: Can the Mobile Gaming Platform Finally Stage a Comeback?
SKLZ Skillz
FMP Stock News
Original source text
© Stock 4you / Shutterstock.com

Despite this morning’s share-price pop, Skillz (NYSE:SKLZ) stock has been a brutal ride for investors, shedding 42% year-to-date. So when Cantor stepped in with a fresh Overweight initiation, it raised an obvious question: doesn’t Wall Street see something the market is missing?

The initiation arrives as Skillz shows its first real signs of stabilization in years. Q4 2025 revenue rose 34% year-over-year to $30.01 million, capping four consecutive quarters of sequential revenue growth in 2025. That’s not a recovery yet, but it’s a turning point worth watching.

Ticker Company Firm Action Old Rating New Rating Old Target New Target SKLZ Skillz Cantor Initiation N/A Overweight N/A N/A The Analyst’s Case Cantor’s Overweight initiation signals conviction that Skillz’s mobile gaming platform and restructured business model can deliver a meaningful turnaround. The bull case rests on two pillars: the core Skillz competitive tournament platform and the RZR AI ad-tech segment, formerly known as Aarki, which achieved positive Adjusted EBITDA for the full year 2025. That’s a tangible milestone in a company still burning cash overall.

Paying user monetization is also improving. Skillz’s paying Monthly Active Users rose to 141,000 from 110,000 year-over-year in Q4, and average revenue per paying user rose to $71.1 from $53.9. Fewer users, but higher-value ones. That’s a defensible monetization strategy if the platform can stabilize its broader audience.

Company Snapshot Skillz operates a mobile gaming platform that hosts competitive tournaments, connecting players globally in a real-money esports format. The company is headquartered in Las Vegas, Nevada, and sits in the electronic gaming and multimedia industry. Its RZR segment adds an AI-powered advertising technology layer, creating a two-sided business that’s still finding its footing.

Also, Skillz’s full-year 2025 revenue came in at $104.5 million, up from $95.5 million in 2024, but the company carries a $127.6 million current portion of long-term debt and cash declined to $194.5 million from $271.9 million year-over-year. The balance sheet warrants serious attention.

Why the Move Matters Now With a market cap near $39 million and a price-to-book ratio of 0.349x, Skillz stock trades well below its book value, which is exactly the kind of distressed-but-stabilizing setup that initiating analysts often target. Skillz CEO Andrew Paradise noted in the Q4 earnings call:

“Throughout 2025, we made meaningful progress executing against our strategic priorities, delivering four consecutive quarters of sequential revenue growth and returning to year-over-year growth in the second half of the year.”

That said, unresolved material weaknesses in internal controls and a beta of 3.089 make this one of the higher-risk analyst calls you’ll see this year.

What It Means for Your Portfolio Cantor’s Overweight initiation gives Skillz a credibility boost it sorely needs, but the risk profile places it firmly outside the comfort zone of income-focused or safety-first investors. The turnaround signals are real, and if RZR’s profitability expands while the core platform stabilizes, there’s a legitimate bull case here.

If you think mobile gaming monetization and AI ad-tech can carry Skillz to cash-flow breakeven, the current price near $2.70 may look compelling in hindsight. If the debt load and cash burn accelerate, the downside is equally real. Speculative positions in this category are typically sized small relative to a broader portfolio.
2026-06-12 20:16 1mo ago
2026-04-23 14:42 3mo ago
Skillz Provides Statement on Jury Verdict
SKLZ Skillz
FMP Stock News
Original source text
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LAS VEGAS--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) (“Skillz” or the “Company”), the leading mobile games platform bringing fair and fun competition to players worldwide, today provided the following statement:

“We’re pleased with the jury’s verdict and appreciate the careful consideration of the facts. We remain committed to fair competition and to providing a trusted, transparent experience for players and developers.”

About Skillz Inc.
Skillz (NYSE: SKLZ) is a leading mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million-dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has been recognized by Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the Inc. 5000 list of fastest-growing companies in America. For more information, visit www.skillz.com.

More News From Skillz Inc.

Back to Newsroom
2026-06-12 20:16 1mo ago
2026-04-24 13:39 3mo ago
Why is Skillz stock crashing despite major legal victory?
SKLZ Skillz
FMP Stock News
Original source text
Investors are bailing on Skillz (NYSE: SKLZ) on Friday morning despite the company securing a monumental $420 million jury verdict in its high-stakes litigation against Papaya Gaming.

The federal jury in Manhattan ruled that Papaya had engaged in systematic false advertising by using “bots” in its skill-based games, misleading players into thinking they were competing against real humans.

This landmark victory initially sent SKLZ stock skyrocketing, seemingly validating the company’s long-standing claims against its rival.

However, it crashed later on to a low of about $7.20 due to three big reasons.

Skillz shares' collapse is primarily driven by a textbook case of “sell the news” profit-taking. The stock had already nearly quadrupled on Apr. 23, as speculators front-ran potential for a favorable ruling.

But in the high-velocity world of micro-cap stocks, such parabolic moves are rarely sustainable.

Once the official news hit the wires and the price peaked in the early morning hours, institutional traders and retail investors alike rushed for the exits to lock in their windfall.

This mass exodus created a liquidity vacuum where the sheer volume of “sell orders” overwhelmed the remaining buying interest, triggering multiple volatility halts and sending the share price into a tailspin as the initial euphoria evaporated.

While a $420 million award is nearly three times the current market cap of Skillz, investors seem skeptical about the firm’s ability to actually see that cash.

Historically, massive jury awards are often the beginning of a new legal battle, not the end of one.

Papaya Gaming is almost certain to file post-trial motions to minimize damages or launch a multi-year appeals process that could keep the funds tied up until the end of the decade.

Skill stock is also crashing because investors are questioning the solvency and immediate liquidity of the defendant.

If Papaya lacks the balance sheet to satisfy a nearly half-billion-dollar judgment, SKLZ could be left with a “paper win” – a legal victory that looks great on a press release but fails to provide the immediate cash infusion it needs to pivot its operations.

Long-term fundamentals remain an overhangBeyond courtroom drama, the underlying health of Skillz Inc remains a significant concern for long-term shareholders.

A one-time legal windfall – even if collected in full – doesn’t really solve the fundamental issues of declining revenue and user engagement that have plagued the company for the past two years.

Skillz’s Q4 earnings report highlighted a continuing struggle to achieve profitability, with net loss of $17.9 million due to fierce competition and rising user acquisition costs in mobile gaming.

Investors are realizing that while $420 million would provide a substantial lifeline to SKLZ shares, it does not inherently fix a broken business model or provide a clear path back to the double-digit growth seen during the pandemic era.
2026-06-12 20:16 1mo ago
2026-04-25 02:19 3mo ago
Analyzing PENN Entertainment (NASDAQ:PENN) & Skillz (NYSE:SKLZ)
SKLZ Skillz
FMP Stock News
Original source text
Posted by Defense World Staff on Apr 25th, 2026

PENN Entertainment (NASDAQ:PENN – Get Free Report) and Skillz (NYSE:SKLZ – Get Free Report) are both consumer discretionary companies, but which is the better investment? We will compare the two businesses based on the strength of their dividends, risk, analyst recommendations, institutional ownership, profitability, valuation and earnings.

Insider & Institutional Ownership 91.7% of PENN Entertainment shares are held by institutional investors. Comparatively, 19.4% of Skillz shares are held by institutional investors. 2.7% of PENN Entertainment shares are held by company insiders. Comparatively, 38.3% of Skillz shares are held by company insiders. Strong institutional ownership is an indication that large money managers, hedge funds and endowments believe a stock is poised for long-term growth.

Profitability This table compares PENN Entertainment and Skillz’s net margins, return on equity and return on assets.

Net Margins Return on Equity Return on Assets PENN Entertainment -13.55% 0.42% 0.07% Skillz -55.23% -50.40% -20.94% Analyst Recommendations This is a breakdown of current recommendations for PENN Entertainment and Skillz, as reported by MarketBeat.com.

Sell Ratings Hold Ratings Buy Ratings Strong Buy Ratings Rating Score PENN Entertainment 1 6 8 0 2.47 Skillz 1 0 2 0 2.33 PENN Entertainment currently has a consensus target price of $20.21, indicating a potential upside of 17.25%. Skillz has a consensus target price of $15.00, indicating a potential upside of 90.43%. Given Skillz’s higher possible upside, analysts plainly believe Skillz is more favorable than PENN Entertainment.

Valuation & Earnings This table compares PENN Entertainment and Skillz”s revenue, earnings per share (EPS) and valuation.

Gross Revenue Price/Sales Ratio Net Income Earnings Per Share Price/Earnings Ratio PENN Entertainment $6.96 billion 0.33 -$843.10 million ($6.02) -2.86 Skillz $104.50 million 1.18 -$70.41 million ($3.71) -2.12 Skillz has lower revenue, but higher earnings than PENN Entertainment. PENN Entertainment is trading at a lower price-to-earnings ratio than Skillz, indicating that it is currently the more affordable of the two stocks.

Volatility & Risk PENN Entertainment has a beta of 1.32, suggesting that its share price is 32% more volatile than the S&P 500. Comparatively, Skillz has a beta of 3.08, suggesting that its share price is 208% more volatile than the S&P 500.

About PENN Entertainment (Get Free Report)

PENN Entertainment, Inc., together with its subsidiaries, provides integrated entertainment, sports content, and casino gaming experiences. The company operates through five segments: Northeast, South, West, Midwest, and Interactive. It operates online sports betting in various jurisdictions; and iCasino under Hollywood Casino, L'Auberge, ESPN BET, and theScore Bet Sportsbook and Casino brands. The company's portfolio also includes PENN Play, customer loyalty program, which offers a set of rewards and experiences for business channels. In addition, it owns various trademarks and service marks, including Ameristar, Argosy, Boomtown, Hollywood Casino, Hollywood Gaming, L'Auberge, PENN Play, theScore, theScore Bet, theScore esports, and M Resort. The company was formerly known as Penn National Gaming, Inc. and changed its name to PENN Entertainment, Inc. in August 2022. PENN Entertainment, Inc. was founded in 1972 and is based in Wyomissing, Pennsylvania.

About Skillz (Get Free Report)

Skillz Inc. operates a mobile game platform in the United States and internationally. The company primarily develops and supports a proprietary online-hosted technology platform that enables independent game developers to host tournaments and provide competitive gaming activity to end-users. The company distributes games through direct app download from its website, as well as through third-party platforms. Skillz Inc. was founded in 2012 and is based in San Francisco, California.

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2026-06-12 20:16 1mo ago
2026-05-12 07:45 2mo ago
Skillz to Report 2026 First Quarter Results on May 15, 2026 and Host a Conference Call and Webcast on May 19, 2026
SKLZ Skillz
FMP Stock News
Original source text
-

LAS VEGAS--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) (“Skillz” or the “Company”), the leading competitive mobile gaming platform bringing fair and fun competition to players worldwide, today announced that it will release its 2026 first quarter financial results after the market closes on Friday, May 15, 2026 and host a conference call and webcast on Tuesday, May 19, 2026 at 4:30 p.m. ET. During the call, Skillz management will review the Company’s financial results and provide a business update, followed by a question-and-answer session. Both the call and webcast are open to the public.

To listen to the audio-only webcast, please use the following link: webcast link. If you would like to participate and ask questions during the call, please register here: registration link. After registering, you will receive an email with dial-in details along with a unique access code and PIN required to join the live call.

A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call will be available through Tuesday, May 26, 2026, and can be accessed by dialing +1 800-770-2030, access code: 45394.

About Skillz Inc.

Skillz Inc. is the leading competitive mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has earned recognition as one of Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the number one fastest-growing company in America on the Inc. 5000. www.skillz.com

More News From Skillz Inc.

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2026-06-12 20:16 1mo ago
2026-05-15 16:05 2mo ago
Skillz Reports First Quarter 2026 Results
SKLZ Skillz
FMP Stock News
Original source text
LAS VEGAS--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) (“Skillz” or the “Company”), the leading mobile games platform bringing fair competition to players worldwide, today reported unaudited financial results for the first quarter ended March 31, 2026.

First Quarter 2026 Financial Highlights (Unaudited):

Revenue of $29.1 million Gross profit of $25.5 million Net loss of $10.9 million Adjusted EBITDA1 loss of $12.8 million Paying monthly active users (PMAUs)2 of 128 thousand Average revenue per PMAU (ARPPU)3 of $76.0 Total operating expenses (which does not include cost of revenue) of $41.8 million "Our plan was to improve our operating businesses and to stop fraud in our core industry. In Q1, we made progress in both," Skillz CEO Andrew Paradise said. "In April, a unanimous federal jury in the Southern District of New York found Papaya Gaming liable for false advertising and awarded Skillz $420 million in actual damages, the largest such verdict in U.S. history under the Lanham Act, with a total potential award ranging from $420 million to over $1.2 billion depending on the Court's final determinations. The parties have been ordered to engage in settlement discussions, and we expect the Court to rule on the final award in June. We will update our shareholders when we know more."

Gaetano Franceschi, Skillz’ CFO, added, "Our Q1 results reflect stronger fundamentals across both the Skillz and RZR businesses. Excluding litigation-related expenses, adjusted EBITDA improved 15% quarter-over-quarter on a normalized basis, and RZR delivered its third consecutive quarter of profitability. We ended the quarter with $185 million in cash and continue to evaluate strategic alternatives to optimize our capital structure as we progress toward sustained profitability."

Investor Conference Call
Skillz will host a live conference call at 4:30 p.m. ET on May 19, 2026. To access the call, please register using the following link:

https://registrations.events/direct/Q4I45394398

After registering, an email will be sent, including dial-in details and a unique conference call access code and PIN required to join the live call. Access to the live audio webcast of the discussion in listen-only mode will also be available at investors.skillz.com.

A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call will be available through Tuesday, May 26, 2026, and can be accessed by dialing +1 800-770-2030 and entering the passcode 45394.

About Skillz Inc.
Skillz is the leading mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of casual eSports tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has earned recognition as one of Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the number-one fastest-growing company in America on the Inc. 5000. Please visit www.skillz.com to learn more.

Use of Non-GAAP Financial Measures
In this press release, the Company includes Adjusted EBITDA, which is a non-GAAP performance measure that the Company uses to supplement its results presented in accordance with U.S. GAAP. The Company’s management believes Adjusted EBITDA is useful in evaluating its operating performance and is a similar measure reported by publicly-listed U.S. competitors, and regularly used by securities analysts, institutional investors, and other interested parties in analyzing operating performance and prospects. By providing this non-GAAP measure, the Company’s management intends to provide investors with a meaningful, consistent comparison of the Company’s profitability for the periods presented. Non-GAAP operating expense is also included in this press release, which is a non-GAAP financial measure. The Company’s management believes non-GAAP operating expense is useful to investors and analysts as a supplement to its financial information prepared in accordance with GAAP for analyzing operating performance and identifying operating trends in its business. The Company uses non-GAAP operating expense internally to facilitate period-to-period comparisons and analysis in order to make operating decisions. As required by the rules of the Securities and Exchange Commission (the “SEC”), the Company has provided herein a reconciliation of Adjusted EBITDA and non-GAAP operating expense to the most directly comparable measures under GAAP. Adjusted EBITDA and non-GAAP operating expense are not intended to be substitutes for any U.S. GAAP financial measures and, as calculated, may not be comparable to other similarly titled financial measures of other companies in other industries or within the same industry.

The Company defines and calculates Adjusted EBITDA as net income (loss), excluding interest income (expense), net; change in fair value of common stock warrant liabilities; other income (expense), net; provision for (benefit from) income taxes; depreciation and amortization; stock-based compensation expense and related payroll tax expense; and certain other non-cash or non-recurring items impacting net loss from time to time, including, but not limited to charges related to impairment of goodwill and long-lived assets, litigation accruals, loss contingency accruals, gain on extinguishment of debt, gains from litigation settlements, restructuring charges and one-time nonrecurring expenses, as they are not indicative of business operations.

The Company defines and calculates non-GAAP operating expense as GAAP operating expense adjusted for stock-based compensation and other special items determined by management, which may include, but are not limited to acquisition-related expenses for transaction costs, certain loss contingency accruals and restructuring charges, as they are not indicative of business operations.

Forward-Looking Statements
This press release includes “forward-looking statements” within the meaning of the “safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. The Company’s actual results may differ from its expectations, estimates, and projections and, consequently, you should not rely on these forward-looking statements as predictions of future events. Words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions (or the negative versions of such words or expressions) are intended to identify such forward-looking statements.

These forward-looking statements involve significant risks and uncertainties that could cause the Company’s actual results to differ materially from those discussed in the forward-looking statements. Most of these factors are outside of the Company’s control and are difficult to predict. Factors that may cause such differences include, but are not limited to, the ability of Skillz to: sustain profitability if Skillz’ revenue continues to decline; effectively compete in the global entertainment and gaming industries; attract and retain successful relationships with the third party developers who develop and update the games hosted on Skillz’ platform; drive brand awareness with end users; issues in the development and use of artificial intelligence and machine learning; invest in growth and development of employees; comply with laws, regulations and expectations applicable to its business, including with respect to cybersecurity and corporate governance matters; mitigate the commercial, reputational and regulatory risks to our business; remediate during fiscal year 2026 certain non-fully remediated material weaknesses in our internal controls over financial reporting. Additional factors that may cause such differences include other risks and uncertainties indicated from time to time in the Company’s SEC filings, including those under “Risk Factors” therein, which are available on the SEC’s website at www.sec.gov. Additional information will be made available in other filings that the Company makes from time to time with the SEC. In addition, any forward-looking statements contained in this press release are based on assumptions that the Company believes to be reasonable as of this date. The Company undertakes no obligation to update any forward-looking statements to reflect events or circumstances after the date of this press release or to reflect new information or the occurrence of unanticipated events, except as required by law.

Skillz Inc.

Consolidated Statements of Operations and Comprehensive Loss (Unaudited)

(in thousands, except for number of shares and per share amounts)

  ​

Three Months Ended March 31,



2026

2025

Revenue

$

29,105

$

21,897

Costs and expenses:

Cost of revenue

3,597

2,965

Research and development

5,063

4,817

Sales and marketing

17,283

18,005

General and administrative

19,412

19,083

Gain from litigation settlement

(7,500

)

(7,500

)

Total costs and expenses

37,855

37,370

Loss from operations

(8,750

)

(15,473

)

Interest expense, net of interest income

(2,280

)

(1,071

)

Other income (expense), net

159

(559

)

Loss before income taxes

(10,871

)

(17,103

)

Provision for income taxes

74

39

Net loss

$

(10,945

)

$

(17,142

)

Loss per share attributable to common stockholders:

Basic

$

(0.69

)

$

(1.05

)

Diluted

$

(0.69

)

$

(1.05

)

Weighted average shares outstanding:

Basic

15,832,060

16,289,299

Diluted

15,832,060

16,289,299

Other comprehensive loss:

Foreign currency translation loss

(926

)



Total other comprehensive loss

(926

)



Total comprehensive loss

$

(11,871

)

$

(17,142

)

Skillz Inc.

Consolidated Balance Sheets (Unaudited)

(in thousands, except for number of shares and par value per share amounts)

  ​

March 31,

December 31,



2026

2025

Assets

Current assets:

Cash and cash equivalents

$

185,401

$

194,513

Accounts receivable, net of allowance for credit losses of $257 as of March 31, 2026 and December 31, 2025

16,062

14,412

Prepaid expenses and other current assets

7,639

7,553

Total current assets

209,102

216,478

Non-current assets:

Property and equipment, net

20,979

20,776

Operating lease right-of-use assets, net

917

1,082

Non-marketable equity securities

52,768

52,768

Restricted cash, non-current

1,000

1,000

Other non-current assets

2,582

1,351

Total non-current assets

78,246

76,977

Total assets

$

287,348

$

293,455

Liabilities and stockholders’ equity





Current liabilities:





Accounts payable

$

8,609

$

9,713

Operating lease liabilities, current

417

465

Current portion of long-term debt

128,110

127,589

Other current liabilities

47,192

42,944

Total current liabilities

184,328

180,711

Non-current liabilities:

Operating lease liabilities, non-current

547

665

Other non-current liabilities

260

259

Total non-current liabilities

807

924

Total liabilities

185,135

181,635

Commitments and contingencies (Note 8)

Stockholders’ equity:





Preferred stock $0.0001 par value; 10.0 million shares authorized — no shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively





Common stock $0.0001 par value; 31.3 million shares authorized; Class A common stock – 25.0 million shares authorized; 19.5 million and 19.3 million shares issued; 12.4 million and 12.2 million outstanding as of March 31, 2026 and December 31, 2025, respectively; Class B common stock – 6.3 million shares authorized; 3.4 million shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively

1

1

Additional paid-in capital

1,247,726

1,245,462

Accumulated other comprehensive loss

(1,297

)

(371

)

Accumulated deficit

(1,102,611

)

(1,091,666

)

Treasury stock at cost, 7.1 million and 7.1 million shares as of March 31, 2026 and December 31, 2025, respectively

(41,606

)

(41,606

)

Total stockholders’ equity

102,213

111,820

Total liabilities and stockholders’ equity

$

287,348

$

293,455

Skillz Inc.

Consolidated Statement of Cash Flows (Unaudited)

(in thousands)

  ​

Three Months Ended March 31,



2026

2025

Operating Activities

Net loss

$

(10,945

)

$

(17,142

)

Adjustments to reconcile net loss to net cash used in operating activities:

Depreciation and amortization

716

167

Stock-based compensation

2,757

5,550

Accretion of unamortized debt discount and amortization of debt issuance costs

521

462

Non-cash lease expense

123

42

Recoveries of bad debt



(16

)

Changes in operating assets and liabilities:

Accounts receivable, net

(1,651

)

(3,219

)

Prepaid expenses and other assets

(1,318

)

1,235

Accounts payable

(1,058

)

(736

)

Operating lease liabilities

(124

)

(42

)

Other accruals and liabilities

4,243

2,768

Net cash used in operating activities

(6,736

)

(10,931

)

Investing Activities

Purchases of property and equipment

(363

)

(1,192

)

Capitalization of software development costs

(602

)

(535

)

Net cash used in investing activities

(965

)

(1,727

)

Financing Activities

Principal payments on finance leases obligations



(192

)

Repurchase of common stock



(4,732

)

Restricted stock vesting, net of shares withheld

(485

)



Net cash used in financing activities

(485

)

(4,924

)

Effect of exchange rates on cash and cash equivalents

(926

)



Net change in cash, cash equivalents and restricted cash

(9,112

)

(17,582

)

Cash, cash equivalents and restricted cash – beginning of year

195,513

281,923

Cash, cash equivalents and restricted cash – end of period

$

186,401

$

264,341

Supplemental cash disclosures

Cash paid for interest

$



$

11

Cash paid for taxes, net of refunds received

$

11

$

34

Supplemental non-cash disclosures

Purchases of property and equipment included in accounts payable

$

12

$

67

Stock-based compensation capitalized in software development costs

$



$

96

Skillz Inc.

Reconciliation of GAAP Net Loss to Adjusted EBITDA Loss (Unaudited)

(in thousands)

  ​

Three Months Ended March 31,



2026

2025

Net loss

$

(10,945

)

$

(17,142

)

Interest expense, net of interest income

2,280

1,071

Stock-based compensation

2,757

5,550

Depreciation and amortization

716

167

Provision for income taxes

74

39

Gain from litigation settlement(1)

(7,500

)

(7,500

)

Other (income) expense, net

(159

)

559

Adjusted EBITDA loss

$

(12,777

)

$

(17,256

)

  (1) For the three months ended March 31, 2026 and 2025, amount includes gain on litigation settlement with AviaGames.

Skillz Inc.

Reconciliation of GAAP to Non-GAAP Operating Expenses (Unaudited)

(in thousands)

  ​

Three Months Ended March 31,



2026

2025

Research and development

$

5,063

$

4,817

Less: stock-based compensation

(138

)

(249

)

Non-GAAP research and development

$

4,925

$

4,568

Sales and marketing

$

17,283

$

18,005

Less: stock-based compensation

(361

)

(1,183

)

Non-GAAP sales and marketing

$

16,922

$

16,822

General and administrative

$

19,412

$

19,083

Less: stock-based compensation

(2,257

)

(4,115

)

Non-GAAP general and administrative

$

17,155

$

14,968

Skillz Inc.

Supplemental Financial Information (Unaudited)

  Three Months Ended March 31,

2026

2025

Gross marketplace volume (“GMV”) (000s)(1)

$

142,088

$

126,485

Paying monthly active users (“PMAUs”) (000s)(2)

128

124

Monthly active users (“MAUs”) (000s)(3)

393

764

Average GMV per PMAU(4)

$

371.2

$

341.3

Average GMV per MAU(5)

$

120.7

$

55.2

Average revenue per PMAU (“ARPPU”)(6)

$

76.0

$

59.1

Average revenue per MAU (“ARPU”)(7)

$

24.7

$

9.6

PMAU to MAU ratio

33

%

16

%

Average end-user incentives, included as sales and marketing expense, per PMAU(8)

$

21

$

22

Average end-user incentives, included as sales and marketing expenses, per MAU(9)

$

7

$

4

More News From Skillz Inc.
2026-06-12 20:16 1mo ago
2026-05-19 18:16 2mo ago
Skillz Q1 Earnings Call Highlights
SKLZ Skillz
FMP Stock News
Original source text
Skillz Inc NYSE: SKLZ Stock a Buy: An Esports Platform with UpsideSkillz NYSE: SKLZ reported higher year-over-year revenue for the first quarter of 2026 while continuing to post losses, as management highlighted improving underlying profitability, a profitable contribution from RZR and a major legal victory against Papaya Gaming.

Chief Executive Andrew Paradise said first-quarter GAAP revenue was $29 million, down 3% from the fourth quarter and up 33% from the prior-year period. Adjusted EBITDA was a loss of $13 million, compared with a loss of $10 million in the fourth quarter. Paradise said the wider sequential adjusted EBITDA loss was driven by higher litigation-related expenses.

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Excluding litigation-related expenses, adjusted EBITDA was a loss of $7 million, which Paradise said represented a 15% sequential improvement on a normalized basis. RZR generated adjusted EBITDA of $2 million, marking its third consecutive quarter of profitability.

Paying users decline sequentially, but monetization improves Skillz reported paying monthly active users, or PMAU, of 128,000 in the first quarter, down 9% sequentially and up 3% year over year. Paradise said the sequential decline was partly due to lower user acquisition spending, which resulted in fewer new user cohort additions.

Management said the company is emphasizing higher-quality users and stronger unit economics rather than broad user growth. Paradise said retention among more mature cohorts improved from the prior quarter, and average revenue per paying user increased 7% quarter over quarter.

In response to a question from Jefferies analyst Ed Alter about gross marketplace volume rising despite lower paying users, Chief Financial Officer Gaetano Franceschi said Skillz has been focused on “high-paying users” and “long-term users.” He said that while PMAU was down, GMV and ARPU continued to grow.

Paradise added that the company had reduced user acquisition spending in the quarter while tightening its focus on profitable acquisition, shorter breakeven periods and better one-year paybacks. He said Skillz was “thinking about how to thoughtfully expand on marketing” after reaching what he described as a very tight level of spend exiting the quarter.

Papaya verdict remains a central focus Paradise spent a significant portion of the call discussing Skillz’s litigation against Papaya Gaming. In April, a unanimous jury in the U.S. District Court for the Southern District of New York found Papaya liable for false advertising under the Lanham Act and deceptive practices under New York law, awarding Skillz $420 million in actual damages.

Paradise called it “the largest false advertising award in U.S. history under the Lanham Act.” He said the jury also made advisory findings supporting disgorgement of either $719 million based on Papaya’s profits or $652 million based on Papaya’s cost savings, though he emphasized those are alternative theories and will not be added together.

The court will determine whether to award disgorgement and in what amount. Paradise said the Lanham Act allows the court to enhance actual damages by up to three times the $420 million award, while any disgorgement award would not be subject to a cap on enhancement. He said the total potential award ranges from $420 million to more than $1.2 billion, depending on the court’s determinations.

Paradise said Skillz brought the case as part of its “Fair Play Initiative,” arguing that the skill-based competitive gaming category depends on players competing against real human opponents. He said Papaya’s internal documents showed bots were deployed at scale, with bot scores determining outcomes without disclosure to players.

Paradise also referenced Skillz’s earlier litigation against AviaGames, noting that a federal jury awarded Skillz $42.9 million for patent infringement in 2024 and that Skillz later settled related cases with Avia for $80 million.

Looking ahead, Paradise said Skillz expects the court to determine the final disgorgement award in June. He said the parties have been ordered to engage in settlement discussions, and Skillz is also evaluating alternatives to secure capital against the judgment while monitoring whether an appeal bond or other secured capital will be required.

RZR and Beamable positioned as part of broader ecosystem Management outlined three operating priorities for 2026: strengthening demand and engagement, executing a more efficient go-to-market strategy and improving platform performance and infrastructure.

Paradise said Solitaire Skillz continues to scale as a top title on the platform. He also pointed to Skillz’s acquisitions of Blackout Bingo and Dominoes Gold, saying the company now owns and operates three of the top five titles on its platform.

RZR, the company’s performance marketing business, added new advertisers across gaming, consumer applications, retail and entertainment during the quarter, Paradise said. RZR also launched a Connected TV business, which management said opens a new channel for advertiser spending. Paradise said RZR continued to migrate to more advanced neural network models and improve training efficiency and prediction accuracy.

Skillz also completed its acquisition of Beamable in the first quarter. Paradise described Beamable as a developer platform providing game services and backend infrastructure that Skillz expects to use across its products over time. He said Beamable will continue serving developers and studios that used the platform before the acquisition.

Expenses, cash position and debt Franceschi said first-quarter research and development expenses were $5 million, up 5% year over year, reflecting continued investment in Skillz and RZR. Sales and marketing expenses were $17 million, down 4% year over year. Within that total, end-user marketing was $8 million and user acquisition was $3 million.

General and administrative expenses were $19 million, up 2% year over year. Net loss was $11 million, improving 36% from the prior-year period. Franceschi said the company ended the quarter with $185 million in cash and cash equivalents and $130 million of debt outstanding due by the end of 2026.

As the debt approaches maturity, Franceschi said Skillz is evaluating “a range of strategic alternatives” to optimize its capital structure. He said management believes the company’s balance sheet remains healthy and that Skillz is managing capital prudently as it works toward sustained profitability.

Management discusses owned content strategy During the question-and-answer session, analysts asked about Skillz’s shift toward owning and operating more games on its platform. Paradise said owning and operating games represents a shift from the company’s historical reliance on third-party and second-party developer relationships, though he noted Skillz has invested in platform content for years.

Paradise said owning games in categories with relatively little future development, such as solitaire, can create stability and provide a consistent offering for the platform. He compared the strategy to approaches used elsewhere in the gaming industry, citing Epic’s Fortnite and Valve’s Dota 2 and Counter-Strike as examples of gaming platforms that also operate major content.

Asked by Cantor Fitzgerald analyst Bharath Nagaraj about user acquisition costs following the Papaya verdict, Paradise said it would be difficult to directly link the lawsuit outcome to customer acquisition costs. However, he said Skillz exited the first quarter with the best user acquisition prices it had seen in multiple years and is considering how to scale spending where prices are attractive.

About Skillz NYSE: SKLZSkillz Inc NYSE: SKLZ operates a mobile e-sports platform that connects game developers, advertisers and players through skill-based competition. By integrating its software development kit into a variety of casual and midcore mobile titles, the company enables in-app tournaments and head-to-head matches in which users compete for virtual or cash prizes. Skillz's marketplace also offers real-time leaderboards, live events and social features designed to enhance player engagement and retention.

The company's core offering includes developer tools and analytics that help game studios monetize through entry fees, in-game purchases and ad revenue sharing.

This instant news alert was generated by narrative science technology and financial data from MarketBeat in order to provide readers with the fastest reporting and unbiased coverage. Please send any questions or comments about this story to [email protected].

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2026-06-12 20:16 1mo ago
2026-05-19 18:50 2mo ago
Skillz Inc. (SKLZ) Q1 2026 Earnings Call Transcript
SKLZ Skillz
FMP Stock News
Original source text
Skillz Inc. (SKLZ) Q1 2026 Earnings Call May 19, 2026 4:30 PM EDT

Company Participants

Andrew Paradise - Co-Founder, CEO & Chairman of the Board
Gaetano Franceschi - Chief Financial Officer

Conference Call Participants

Joseph Jaffoni - JCIR
Edward Alter - Jefferies LLC, Research Division
Bharath Nagaraj - Cantor Fitzgerald & Co., Research Division

Presentation

Operator

Good afternoon, everyone. I'd like to welcome you to the Skillz Inc. First Quarter 2026 Results Call. At this time, I would like to turn the conference over to your host, Joe Jaffoni from JCIR to begin.

Joseph Jaffoni
JCIR

Good afternoon, everyone. Skillz issued its 2026 first quarter earnings release on May 15, which is available on the company's Investor Relations website. Let me read the safe harbor language, and then we'll get right into the call.

All statements and comments made by management during this conference call other than statements of historical fact may be deemed forward-looking statements for purposes of the Private Securities Litigation Reform Act of 1995. Skillz cautions that these forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from those reflected by the forward-looking statements made during the call. For additional details on these risks and uncertainties, please see Skillz annual report on Form 10-K for the year ended December 31, 2025, as filed with the Securities and Exchange Commission and Skillz subsequent public filings with the SEC.

Skillz undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. Additionally, we will reference various non-GAAP financial measures and KPIs during this call. Please refer to our earnings release for an explanation of these measures and how we use them and in the case of the non-GAAP financial measures, reconciliations to their nearest GAAP equivalents.