Gregory Baszucki, a member of the Board of Directors at Roblox Corporation (RBLX +0.73%), executed a sale of 16,666 shares of Class A Common Stock on September 1, 2026, according to a recent SEC Form 4 filing.
Transaction summaryMetricValueTransaction value~$674,000Shares sold (indirectly held)16,666Post-transaction shares (total)~11.9 millionPost-transaction shares (directly held)3,889Post-transaction shares (indirectly held)~11.9 millionPost-transaction value$485.96 millionTransaction value based on SEC Form 4 weighted average sale price ($40.47); post-transaction value based on September 1, 2026 market close ($40.67).
Key questionsHow does the director's total equity position compare to the reported transaction?
Following the disposition of 16,666 shares, Gregory Baszucki maintains a substantial equity position of ~11.9 million shares, meaning the recent sale impacted less than 1% of his total reported stake.What specific entities hold the remaining indirect shares?
The insider's indirect holdings are distributed across several vehicles, including the Greg and Christina Baszucki Living Trust, a Roth IRA, the Morningstar Dynasty Trust, and the Crossbow Dynasty Trust.Are there other forms of equity compensation associated with the director?
Gregory Baszucki also holds derivative securities in the form of restricted stock units, with each unit representing a contingent right to receive one share of Class A Common Stock.What is the current financial context of the company?
Roblox Corporation reported trailing twelve-month revenue of $5.7 billion and a net income of -$1 billion as of the most recent reporting period, while the stock has seen a -67% one-year return as of the September 1, 2026 market close.Company OverviewMetricValueShare Price (as of market close 2026-09-01)$40.67Market Capitalization$29.2 billionRevenue (TTM)$5.7 billionNet Income (TTM)-$1.0 billionCompany SnapshotRoblox Corporation operates a comprehensive digital entertainment ecosystem centered on Roblox Studio, a free suite of development tools enabling creators to build, deploy, and manage interactive 3D environments, with users accessing these experiences through the Roblox Client application.The company generates revenue through a dual-monetization model leveraging user engagement on its platform, including in-app purchases, developer exchange programs, and premium subscription offerings that create value across both creators and consumers.The platform serves a diverse user base spanning casual gamers, professional developers, educational institutions, and enterprises, with particular strength in attracting younger demographics while expanding into enterprise and educational verticals through Roblox Education.Roblox Corporation operates one of the world's largest user-generated content platforms, with a trailing 12-month revenue base of $5.7 billion reflecting substantial scale in the digital entertainment sector. The company's competitive differentiation stems from its accessible development tools, expansive creator ecosystem, and cross-platform accessibility, positioning it as a significant player in the metaverse and interactive entertainment space.
Despite current profitability headwinds reflected in trailing 12-month net losses, the platform's user engagement metrics and developer network represent substantial strategic assets in the evolving digital entertainment landscape.
What this transaction means for investorsDirector Gregory Baszucki's September 1 sale of Roblox stock occurred after shares had fallen a whopping 67% over the trailing 12 months. However, the disposition was executed as part of a pre-established Rule 10b5-1 plan adopted on November 28, 2025, making this a non-discretionary transaction.
Such plans allow insiders to sell shares at predetermined times to avoid concerns of trading on non-public information. Therefore, Baszucki's sale does not suggest a bearish outlook toward Roblox. Given he retains nearly 12 million shares post-transaction, his massive equity stake ensures his continued alignment with shareholder interests.
Roblox's stock is down because the company's second quarter earnings report suggests tough times ahead. Management provided weak bookings guidance for Q3 that points to as much as an 18% year-over-year drop. A lack of a full-year revenue outlook also cast a cloud over the stock.
Algorithm changes affected the kinds of video games the Roblox platform recommended to users, reducing revenue opportunities in the short term, but the company believes the changes will pay off over the long run. Roblox also implemented stricter child safety tools, which hurt results in the near term yet were necessary to protect younger users.
Meta a Roblox souhlasily se zpřísněním ochrany dětí pro uživatele na Filipínách, včetně ověřování věku, rodičovských kontrol a rychlejšího mazání škodlivého obsahu. Filipínské úřady uvedly, že firmy budou spolupracovat i s policií a zákonodárci.
Meta (META.O) and gaming platform Roblox (RBLX.N) have agreed to strengthen child-safety protections for Philippine users, Information and Communications Technology Secretary Henry Aguda said on Thursday.
The measures include age-verification, parental controls, faster takedowns of harmful content and closer cooperation with law enforcement, he said.
The commitments were made during meetings between Philippine officials and executives of Meta (META.O) and Roblox (RBLX.N) in Singapore, Aguda told Reuters.
Meta and Roblox did not immediately respond to a request for comment.
AGREEMENT COMES A DAY AFTER US SETTLEMENT
The agreement came a day after Meta agreed to pay up to $18 billion over the next decade and impose new safeguards for teenage users in the United States, including usage limits, parental controls and stronger age-assurance measures, to settle claims by U.S. states that its platforms harmed children.
Ahead of the talks, Aguda said the U.S. settlement would "boost" discussions with Meta on child safety and platform accountability.
"Both agreed to the safety protocols that we requested," including locating their office in the Philippines, providing age verification, cooperating with law enforcement, faster takedown of content, Aguda said in a phone interview after the meetings.
Roblox is aiming to establish a Philippine office as early as October, Aguda said, while Meta would send a team to Manila to discuss a timeline for expanding its presence.
LAWMAKERS CONSIDER FURTHER MEASURES TO PROTECT MINORS ONLINE
The talks come as Philippine lawmakers consider measures to tighten protections for minors online, including proposals that would restrict or ban children's access to social media.
Calls for stronger regulation intensified after a fatal shooting at a university in the southern Philippines last week, with officials saying a student livestreamed the attack, and following a separate incident of school violence in June.
Philippine officials have increasingly linked concerns over youth safety, online harms and social media platforms to the broader debate over regulation of minors' access to digital services.
Aguda said Meta and Roblox also agreed to engage with legislators as Congress considers online safety measures.
Asked whether the companies were open to a potential social media ban for minors, Aguda said they have indicated they would cooperate with whatever policy Philippine lawmakers ultimately adopt.
Evropská komise zařadila ChatGPT, Reddit a Roblox mezi velmi velké platformy podle DSA. Musí do čtyř měsíců splnit přísnější povinnosti kvůli rizikům obsahu, nezletilých a veřejné bezpečnosti.
The European Commission on Monday said ChatGPT, Reddit and Roblox will need to adhere to the EU regulations for very large online platforms and search engines.
The services have declared that they reach at least 45 million monthly users in the EU.
This qualifies them for the "very large" designation under the bloc's Digital Services Act, the Commission said.
ChatGPT, Reddit and Roblox have four months to comply with additional obligations following their designation.
This includes assessing and mitigating risks of illegal content being disseminated through their platforms.
They also need to mitigate the negative effects on minors, and on the physical and mental wellbeing of users.
Very large platforms and search engines also need to limit risks for fundamental rights, electoral processes and public security.
The Commission can supervise compliance with the DSA and will get investigative powers to assess functionalities behind the services.
AI-system ChatGPT qualifies as an online search engine under the DSA.
Gaming platform Roblox and discussion-based platform Reddit qualify as online platforms, as they enable users to disseminate third-party content to the public.
Australský regulátor získal od společnosti Roblox soudně vymahatelný závazek posílit ochranu dětí po testech, které ukázaly, že dospělí mohou stále kontaktovat děti. Firma musí do tří měsíců zavést další opatření a nezávislý audit.
A boy poses for a photo while holding a game pad in front of a screen displaying the logo of the U.S. children's gaming platform Roblox, in this illustration taken December 8, 2025.... Purchase Licensing Rights, opens new tab Read more
CompaniesSYDNEY, Aug 20 (Reuters) - Australia's internet regulator secured a court-enforceable undertaking from Roblox to improve protections against grooming and sexual exploitation, after tests found adult strangers could still contact children despite safety measures introduced by the world's biggest gaming platform.
The agreement marks an incremental win for the eSafety Commissioner as it seeks to use its enforcement powers to make online platforms comply with Australia's sweeping child-safety rules, including a landmark ban on social media for children under 16.
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eSafety said on Thursday its testing found adults could send connection requests to young Australian children on Roblox (RBLX.N), opens new tab without parental consent, while children and adults could interact on forums outside games without parental approval. Children's connections, profiles and other information were also visible to other users.
The regulator gave Roblox three months to roll out measures including stopping adults from contacting unknown children without parental consent, making children's accounts private by default and improving systems for reporting complaints and notifying users of outcomes.
The San Mateo, California-headquartered company must also hire an independent third-party auditor to assess the effectiveness of its safety measures, including its age-estimation technology. eSafety said this was the first time it required an external safety audit by a tech firm.
"Roblox cannot mark their own homework," eSafety Commissioner Julie Inman Grant said in a statement.
If Roblox breaches the undertaking, eSafety can apply to the Federal Court for an order requiring the company to comply, as well as seek other orders, the regulator added.
A Roblox spokesperson said the platform had "delivered on the commitments we made to eSafety over the last 12 months and (we) will continue to work towards our shared goal of keeping Australian children safe online".
Reporting by Byron Kaye; Editing by Christian Schmollinger
Our Standards: The Thomson Reuters Trust Principles., opens new tab
Gross Law Firm upozornila akcionáře společnosti Roblox na hromadnou žalobu kvůli údajným zavádějícím tvrzením o růstu a dopadech zavedení age verification. Po oznámení výsledků za 1. čtvrtletí fiskálního roku 2026 akcie za den klesly o 18,33 %.
NEW YORK, Aug. 07, 2026 (GLOBE NEWSWIRE) -- The Gross Law Firm issues the following notice to shareholders of Roblox Corporation (NYSE: RBLX).
Shareholders who purchased shares of RBLX during the class period listed are encouraged to contact the firm regarding possible lead plaintiff appointment. Appointment as lead plaintiff is not required to partake in any recovery.
ALLEGATIONS: According to the complaint, defendants provided overwhelmingly positive statements to investors while, at the same time, disseminating materially false and misleading statements and/or concealing material adverse facts concerning the true state of Roblox’s organic growth potential; notably, that Roblox would see a significant slowdown in its growth rates as enrollment in the age verification rollout would quickly taper, compounding the resulting slowdown in on-platform communication, resulting in app store rating reductions and a swift reduction in organic growth. On April 30, 2026, Roblox announced its financial results for the first quarter of fiscal 2026. Management slashed bookings growth guidance down to 8-12% and a corresponding decline to margin expectations. Defendants disclosed the age verification rollout had caused much more significant impacts to engagement and organic growth than management had previously suggested and age check adoption had only increased to 51% global daily active users, from 45% at the end of the previous quarter. Following this news, the price of Roblox’s common stock declined dramatically. From a closing market price of $55.26 per share on April 30, 2026, Roblox’s stock price fell to $45.13 per share on May 1, 2026, a decline of about 18.33% in the span of just a single day.
DEADLINE: August 7, 2026 Shareholders should not delay in registering for this class action. Register your information here: https://securitiesclasslaw.com/securities/roblox-corporation-loss-submission-form-2/?id=199095&from=3
NEXT STEPS FOR SHAREHOLDERS: Once you register as a shareholder who purchased shares of RBLX during the timeframe listed above, you will be enrolled in a portfolio monitoring software to provide you with status updates throughout the lifecycle of the case. The deadline to seek to be a lead plaintiff is August 7, 2026. There is no cost or obligation to you to participate in this case.
WHY GROSS LAW FIRM? The Gross Law Firm is a nationally recognized class action law firm, and our mission is to protect the rights of all investors who have suffered as a result of deceit, fraud, and illegal business practices. The Gross Law Firm is committed to ensuring that companies adhere to responsible business practices and engage in good corporate citizenship. The firm seeks recovery on behalf of investors who incurred losses when false and/or misleading statements or the omission of material information by a company lead to artificial inflation of the company's stock. Attorney advertising. Prior results do not guarantee similar outcomes.
CONTACT:
The Gross Law Firm
15 West 38th Street, 12th floor
New York, NY, 10018
Email: [email protected]
Phone: (646) 453-8903
Gregory Baszucki, a member of the Board of Directors at Roblox Corporation (RBLX -0.41%), sold 16,666 shares of Class A Common Stock on August 4, 2026, for approximately $624,308, according to a recent SEC Form 4 filing.
Transaction summaryMetricValueShares sold (indirectly held)16,666Transaction value~$624,308Post-transaction shares (directly held)5,185Post-transaction shares (indirectly held)~12.0 millionPost-transaction value$442.8 millionTransaction value based on SEC Form 4 weighted average sale price ($37.46); post-transaction value based on August 4, 2026 market close ($37.00).
Key questionsWhat is the significance of this transaction relative to the insider's total position?
The sale of 16,666 shares represents a 0.14% reduction in the insider's total equity holdings, leaving a substantial remaining position of approximately 12 million shares held primarily through various trust entities.How does the execution price compare to recent market performance?
The shares were sold at a weighted average price of $37.46, occurring as the stock has experienced a one-year return of -72% as of the August 4, 2026 transaction date.What does the use of a Rule 10b5-1 plan imply about the sale?
The use of a Rule 10b5-1 plan, adopted on November 28, 2025, indicates that this disposition was scheduled well in advance, which standardizes the timing of the sale regardless of subsequent market volatility or non-public company developments.What is the composition of the insider's remaining equity interest?
The reporting owner maintains a complex ownership structure with 5,185 shares held directly and the vast majority of the position held indirectly through family trusts and a Roth IRA. The insider also holds derivative securities in the form of restricted stock units.Company OverviewMetricValueShare Price (as of market close 2026-08-04)$37.00Market Capitalization$26.4 billionRevenue (TTM)$5.7 billionNet Income (TTM)-$1.0 billionCompany SnapshotRoblox Corporation operates a leading digital entertainment ecosystem that enables users to create, discover, and engage with interactive 3D experiences through its Roblox Studio development tools and Roblox Client application, generating revenue through user engagement, virtual currency transactions, and developer monetization.The company employs a user-generated content model where developers and creators build and monetize experiences on the platform, with Roblox capturing a portion of transaction revenues while providing tools, infrastructure, and educational resources to support creator communities.The platform primarily serves a global audience of users ranging from children to adults seeking immersive entertainment experiences, while also targeting educators and institutions through its Roblox Education initiative designed for classroom and learning applications.Roblox Corporation operates one of the world's largest user-generated content platforms for interactive 3D entertainment, with a substantial user base and ecosystem of millions of developers. The company's business model leverages network effects and creator monetization to drive revenue growth, though the platform faces competitive pressures from established gaming companies and emerging metaverse platforms.
Roblox's strategic focus on expanding educational applications and international markets positions it to capture emerging opportunities in digital learning and global entertainment consumption.
What this transaction means for investorsDirector Gregory Baszucki’s August 4 sale of Roblox shares for a weighted average price of $37.46 occurred at a time when the stock was down significantly from its 52-week high of $142 reached in 2025. Even so, Baszucki’s disposition doesn’t reflect a change in investment stance, since the sale was a non-discretionary transaction carried out under a Rule 10b5-1 trading plan.
In addition, while Baszucki’s direct holdings were a little over 5,000 shares, he maintained a sizable equity position through indirect holdings, totaling about 12 million shares. This sum ensures Baszucki’s continued alignment with shareholder interests.
Roblox’s massive drop was due to a number of factors. Revenue rose a strong 36% year over year to $1.5 billion in the second quarter. However, the company’s bookings are trending downward, and Roblox expects the drop to extend into Q3, resulting in a year-over-year decline in the range of 14% to 18%. Consequently, Roblox decided to pull its 2026 full-year forecast, which is not a good sign for investors.
Roblox ve čtvrtletí zvýšil tržby na 1,56 miliardy USD, hlavně díky Evropě s 304 miliony USD a Asii a Tichomoří s 175 miliony USD. Tržby ze zbytku světa činily 144 milionů USD, pod odhadem.
Have you looked into how Roblox (RBLX - Free Report) performed internationally during the quarter ending June 2026? Considering the widespread global presence of this online gaming platform, examining the trends in international revenues is essential for assessing its financial resilience and prospects for growth.
In the current global economy, which is more interconnected than ever, a company's success in penetrating international markets is crucial for its financial health and growth journey. Investors must understand a company's dependence on overseas markets, as this offers a window into the company's earnings stability, its ability to benefit from varied economic cycles and its potential for long-term growth.
Being present in foreign markets serves as protection against local economic declines and helps benefit from more rapidly expanding economies. Yet, such expansion also introduces challenges related to currency fluctuations, geopolitical uncertainties and varied market behaviors.
In our recent assessment of RBLX's quarterly performance, we discovered notable trends in its overseas revenue sections, which are typically modeled and scrutinized by Wall Street analysts.
The recent quarter saw the company's total revenue reaching $1.56 billion, marking an improvement of 8.3% from the prior-year quarter. Next, we'll examine the breakdown of RBLX's revenue from abroad to comprehend the significance of its international presence.
Decoding RBLX's International Revenue TrendsDuring the quarter, Geographic Revenue-Rest of world contributed $144 million in revenue, making up 9.3% of the total revenue. When compared to the consensus estimate of $163.28 million, this meant a surprise of -11.81%. Looking back, Geographic Revenue-Rest of world contributed $140 million, or 8.1%, in the previous quarter, and $90.65 million, or 6.3%, in the same quarter of the previous year.
Geographic Revenue-Europe accounted for 19.5% of the company's total revenue during the quarter, translating to $304 million. Revenues from this region represented a surprise of +13.44%, with Wall Street analysts collectively expecting $267.98 million. When compared to the preceding quarter and the same quarter in the previous year, Geographic Revenue-Europe contributed $295 million (17%) and $204.67 million (14.2%) to the total revenue, respectively.
Geographic Revenue-Asia-Pacific, including Australia and New Zealand generated $175 million in revenues for the company in the last quarter, constituting 11.2% of the total. This represented a surprise of +3.26% compared to the $169.48 million projected by Wall Street analysts. Comparatively, in the previous quarter, Geographic Revenue-Asia-Pacific, including Australia and New Zealand accounted for $169 million (9.8%), and in the year-ago quarter, it contributed $115.71 million (8.1%) to the total revenue.
Projected Revenues in Foreign MarketsWall Street analysts expect Roblox to report a total revenue of $1.72 billion in the current fiscal quarter, which suggests a decline of 10.3% from the prior-year quarter. Revenue shares from Geographic Revenue-Rest of world, Geographic Revenue-Europe and Geographic Revenue-Asia-Pacific, including Australia and New Zealand are predicted to be 11%, 17.7%, and 11.5%, corresponding to amounts of $188.87 million, $304.72 million, and $197.53 million, respectively.
For the full year, the company is expected to generate $7.17 billion in total revenue, up 5.6% from the previous year. Revenues from Geographic Revenue-Rest of world, Geographic Revenue-Europe and Geographic Revenue-Asia-Pacific, including Australia and New Zealand are expected to constitute 9.4% ($671.78 million), 16% ($1.15 billion) and 10.1% ($721.21 million) of the total, respectively.
Key TakeawaysRoblox's reliance on international markets for revenues offers both opportunities and risks. Hence, keeping an eye on its international revenue trends could significantly help forecast the company's prospects.
In an era of growing international ties and escalating geopolitical disputes, financial analysts on Wall Street pay keen attention to these developments to fine-tune their earnings estimations for businesses operating across borders. It's important to note, however, that a range of additional variables, like a company's local market status, also play a crucial role in shaping these forecasts.
At Zacks, we place significant importance on a company's evolving earnings outlook. This is based on empirical evidence demonstrating its strong influence on a stock's short-term price movements. Invariably, there exists a positive relationship -- an upward revision in earnings estimates is typically mirrored by a rise in the stock price.
The Zacks Rank, our proprietary stock rating tool, comes with an externally validated impressive track record. It effectively utilizes shifts in earnings projections to act as a dependable barometer for forecasting short-term stock price trends.
Roblox currently has a Zacks Rank #3 (Hold), indicating that it could perform in line with the broader market in the near term. You can see the complete list of today's Zacks Rank #1 (Strong Buy) stocks here >>>> .
Reviewing Roblox's Recent Stock Price TrendsThe stock has witnessed a decline of 35.8% over the past month versus the Zacks S&P 500 composite's an increase of 0.2%. In the same interval, the Zacks Consumer Discretionary sector, to which Roblox belongs, has registered an increase of 1.5%. Over the past three months, the company's shares saw a decrease of 15.1%, while the S&P 500 increased by 4.2%. In comparison, the sector experienced a decline of 2.4% during this timeframe.
Roblox po změnách doporučovacího algoritmu čeká první čtvrtletní pokles bookings za čtyři roky, ve třetím čtvrtletí o 14 % až 18 % meziročně. Akcie v pátek spadly téměř o 30 %.
July 31 (Reuters) - Roblox (RBLX.N), opens new tab shares plunged nearly 30% on Friday, set for their worst one-day decline on record, after the gaming platform forecast a sharp drop in bookings, stocking concerns that recommendation algorithm changes could further pressure near-term spending.
If losses hold, Roblox is on track to erase more than $10 billion from its market value, which stood at about $34.9 billion before the selloff.
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Roblox said on Thursday it revamped its recommendation algorithm to prioritize games with stronger long-term retention over "cash-grabby" titles focused on short-term spending, hurting bookings as users shifted toward less-monetized experiences.
The changes led second-quarter bookings to the low end of Roblox's forecast range at $1.56 billion, with executives cautioning that monetization weakness could persist in the current quarter.
"Comparisons get tougher through August and September just as monetization is more challenged, particularly for U13 users, where we suspect parents are simply less willing to hand over highly discretionary dollars right now," analysts at Wedbush said, after downgrading the stock to neutral.
Roblox forecast its first quarterly bookings decline in four years, expecting a 14% to 18% year-over-year drop in the third quarter, compared with LSEG-compiled estimates for roughly an 8% decline.
Earlier this year, Roblox unveiled age-based accounts and age-verification features that tailor platform access and communication settings to a user's age, helping curb interactions between younger children and older users.
With these changes pressuring near-term growth, management declined to provide an updated full-year outlook for bookings, which is generated from in-game purchases of virtual currency "Robux".
Investors are also bracing for a more competitive gaming market later this year, with the launch of Take-Two's "Grand Theft Auto VI" expected to intensify the battle for player engagement and discretionary spending.
Reporting by Harshita Mary Varghese in Bengaluru; Editing by Vijay Kishore
Our Standards: The Thomson Reuters Trust Principles., opens new tab
Roblox RBLX shares fell 15% early Friday after the gaming company reported weaker-than-expected second-quarter engagement and provided a softer outlook for the following quarter.
Roblox generated $1.47 billion in second-quarter revenue, an increase of 36% from a year earlier. Roblox also posted a quarterly loss that was narrower than analysts had expected, but several key user activity measures missed forecasts.
Roblox reported daily active users, bookings and time spent on the platform below market estimates. Roblox also projected third-quarter revenue and bookings below consensus expectations, adding pressure to the shares.
Roblox pointed to near-term challenges in turning user activity into revenue while increasing spending on artificial intelligence tools for creators. Roblox also withdrew its full-year outlook, adding uncertainty around its expected performance for the remainder of the year.
Roblox shares dropped as investors focused on weaker engagement trends, cautious third-quarter guidance and the absence of a full-year forecast despite continued revenue growth.
Roblox za čtvrtletí do června 2026 zvýšil tržby na 1,56 miliardy USD, meziročně o 8,3 %, ale Bookings 1,56 miliardy USD i denně aktivní uživatelé 123 milionů zaostali za odhady.
For the quarter ended June 2026, Roblox (RBLX - Free Report) reported revenue of $1.56 billion, up 8.3% over the same period last year. EPS came in at -$0.26, compared to -$0.41 in the year-ago quarter.
The reported revenue represents a surprise of -2.11% over the Zacks Consensus Estimate of $1.59 billion. With the consensus EPS estimate being -$0.33, the EPS surprise was +21.21%.
While investors closely watch year-over-year changes in headline numbers -- revenue and earnings -- and how they compare to Wall Street expectations to determine their next course of action, some key metrics always provide a better insight into a company's underlying performance.
As these metrics influence top- and bottom-line performance, comparing them to the year-ago numbers and what analysts estimated helps investors project a stock's price performance more accurately.
Here is how Roblox performed in the just reported quarter in terms of the metrics most widely monitored and projected by Wall Street analysts:
Bookings: $1.56 billion versus $1.59 billion estimated by seven analysts on average.Daily Active Users (DAUs): 123 million versus 128.15 million estimated by five analysts on average.Total Hours Engaged: 29 billion versus 33.21 billion estimated by five analysts on average.Daily Active Users (DAUs) - ROW: 34 million compared to the 37.92 million average estimate based on three analysts.Daily Active Users (DAUs) - APAC: 41 million versus 39.82 million estimated by three analysts on average.Daily Active Users (DAUs) - US & Canada: 22 million versus 22.19 million estimated by three analysts on average.Daily Active Users (DAUs) - Europe: 26 million versus the three-analyst average estimate of 26.5 million.View all Key Company Metrics for Roblox here>>>
Shares of Roblox have returned -13.5% over the past month versus the Zacks S&P 500 composite's -1.5% change. The stock currently has a Zacks Rank #4 (Sell), indicating that it could underperform the broader market in the near term.
Roblox odhaduje čtvrtletní bookings pod odhady Wall Street, protože přísnější ověřování věku brzdí registrace i zapojení uživatelů. Akcie v after-hours klesly asi o 12 %.
A boy poses for a photo while holding a game pad in front of a screen displaying the logo of the U.S. children's gaming platform Roblox, in this illustration taken December 8, 2025.... Purchase Licensing Rights, opens new tab Read more
July 30 (Reuters) - Gaming platform Roblox (RBLX.N), opens new tab forecast quarterly bookings below Wall Street estimates on Thursday, as tougher age-verification measures weigh on onboarding and engagement, sending its shares down about 12% in after-hours trading.
The company has implemented age verification following heightened scrutiny of its child-safety practices, but the added steps have made it harder to sign up and reduced access to certain features that help keep users engaged.
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Roblox's average daily active users (DAU) fell 7% sequentially to 123 million in the second quarter, but were up 10% from a year earlier.
"To date, the short-term impact from Kids and Select on engagement and bookings has been in line with our expectations, and we have seen an increase in age-check penetration in younger cohorts," the company said.
Roblox, which allows users to build and explore their own digital worlds on its platform, expects bookings between $1.58 billion and $1.65 billion in the third quarter, compared with estimates of $1.77 billion, according to data compiled by LSEG.
Having built its business around younger players during the pandemic, Roblox has increasingly focused on attracting older users and expanding internationally to diversify growth.
Users over 18 years accounted for 27% of age-verified DAUs in the second quarter, the company said, a particularly valuable group as U.S. users aged 18 and older generate more than 50% higher monetization than users under 18.
Reporting by Harshita Mary Varghese in Bengaluru; Editing by Sahal Muhammed and Sriraj Kalluvila
Our Standards: The Thomson Reuters Trust Principles., opens new tab
Roblox Corporation (NYSE:RBLX) will release its second quarter earnings report after the closing bell on Thursday, July 30.
Analysts expect the San Mateo, California-based company to report a quarterly loss of 33 cents per share, versus a loss of 41 cents per share in the year-ago period. The consensus estimate for Roblox’s quarterly revenue is $1.6 billion. It reported $1.44 billion last year, according to Benzinga Pro.
On May 19, Roblox announced a $3 billion repurchase program.
Roblox shares rose 1.3% to close at $50.13 on Wednesday.
Benzinga readers can access the latest analyst ratings on the Analyst Stock Ratings page. Readers can sort by stock ticker, company name, analyst firm, rating change or other variables.
Let’s have a look at how Benzinga’s most-accurate analysts have rated the company in the recent period.
Considering buying RBLX stock? Here’s what analysts think:
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Roblox čelí rozšířené hromadné žalobě kvůli tvrzením o zavádějících informacích o bezpečnosti dětí a dopadech zavádění ověřování věku. Žaloba nově pokrývá nákupy akcií od 31. října 2024 do 30. dubna 2026.
, /PRNewswire/ -- National shareholder rights firm Hagens Berman alerts investors in Roblox Corporation (NYSE: RBLX) that the alleged class period in the ongoing securities class action litigation has been expanded. A new lawsuit now covers investors who purchased or otherwise acquired Roblox common stock between October 31, 2024 through April 30, 2026, inclusive.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox's disclosures about its commitment toward protecting the safety of young users of its platform and the recent the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
During the Class Period, Roblox and its senior management have assured investors that "safety would be paramount[,]" "building safety into our products has been a huge effort[,]" and "[o]ur approach to safety includes multiple proactive measures as well as parental controls[.]" They have also emphasized that "b]ecause our Platform includes children aged 5 and over, our safety and civility policies are purpose-built to be strict."
Investors slowly learned the truth through a series of disclosures beginning on October 30, 2025. That day, the Company revealed that it would be instituting enhanced age verification technology globally beginning in January 2026. On this news, the price of the Company's common stock declined 16% from $133.74 per share to $113.00 per share, wiping out $13 billion in market value.
Then, on April 30, 2026, Roblox revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%, investors glimpsed what was really going on.
Roblox said just 51% of its global DAUs age checked and also said that "as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores." Roblox also said its lowered prospects are the result of "continued friction" resulting from the age-check rollout.
"We're focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors it," said Reed Kathrein, the Hagens Berman partner leading the firm's investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm's investigation, submit your losses now.
If you'd like more information and answers to other frequently asked questions about the Roblox case and the firm's investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected] .
About Hagens Berman
Hagens Berman is a global plaintiffs' rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman's team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox čeká za 2. čtvrtletí tržby téměř 1,59 miliardy USD a ztrátu 33 centů na akcii. Růst má podpořit vyšší zapojení uživatelů, ale ziskovost mohou dál tlačit investice.
Key Takeaways Roblox is expected to benefit from higher user engagement, spending and international growth.RBLX is expanding AI tools, creator features and communication capabilities to boost monetization.Higher investment spending and slower bookings growth may continue to pressure profitability. Roblox Corporation (RBLX - Free Report) is scheduled to report second-quarter 2026 results on July 30, after the closing bell.
RBLX’s earnings beat the Zacks Consensus Estimate in each of the trailing four quarters, with an average surprise of 20.5%.
Trend in the Estimate Revision of RBLXThe Zacks Consensus Estimate for second-quarter loss is currently pegged at 33 cents per share, narrower than the loss of 41 cents reported in the prior-year quarter.
For revenues, the consensus mark is pinned at nearly $1.59 billion. The metric implies an increase of 10.6% from the year-ago quarter’s figure.
Let’s take a look at how things have shaped up in the quarter.
Factors Likely to Shape Roblox’s Q2 ResultsRoblox's second-quarter 2026 top line is likely to have benefited from sustained user spending and healthy engagement across its platform. Management noted that monetization and retention remained resilient despite softer new-user additions, indicating that existing users continued to spend at solid levels.
A larger base of monthly unique payers, stronger engagement across a wider range of experiences beyond the top 10 games and improving content diversity might also have supported bookings. In addition, robust user growth in international markets, particularly Japan and India, along with steady expansion in the United States and Canada, is likely to have provided an additional boost to revenues.
Revenue growth might also have been supported by Roblox's continued investments in platform innovation and creator tools. The rollout of AI-powered development capabilities, enhancements to game discovery that prioritize long-term engagement, and new communication features such as Global Chat and integrated party chat were designed to improve the user experience. At the same time, initiatives aimed at attracting higher-spending adult users, including enhanced creator incentives for 18+ experiences and partnerships with established game studios, are expected to have contributed to stronger monetization during the quarter.
The Zacks Consensus Estimate for the Daily Active Users is currently pegged at approximately 128.2 million, up from 111.8 million reported in the year-ago quarter. Meanwhile, hours engaged are expected to come in at 33.2 billion, compared with 27.4 billion in the prior-year period.
Profitability is likely to have been pressured by elevated investment spending and lower operating leverage. Management indicated that slower growth in bookings would reduce fixed-cost absorption, while increased investments in proprietary AI capabilities, cloud infrastructure and higher DevEx payouts for qualifying 18+ creators are expected to have weighed on margins. Although these initiatives are intended to strengthen Roblox's long-term growth prospects, they are likely to have constrained bottom-line performance in the second quarter.
What Our Model Says About RBLX StockOur proven model doesn’t predict an earnings beat for Roblox this time around. The combination of a positive Earnings ESP and a Zacks Rank #1 (Strong Buy), 2 (Buy) or 3 (Hold) increases the odds of an earnings beat, which is not the case here.
Roblox’s Earnings ESP: Roblox has an Earnings ESP of +1.28%. You can uncover the best stocks to buy or sell before they’re reported with our Earnings ESP Filter.
Roblox’s Zacks Rank: The company has a Zacks Rank #4 (Sell) at present.
Stocks Poised to Beat on EarningsHere are some stocks from the Zacks Consumer Discretionary sector that investors may consider, as our model shows that these have the right combination of elements to post an earnings beat.
Life Time Group Holdings, Inc. (LTH - Free Report) has an Earnings ESP of +1.12% and a Zacks Rank of 1 at present. You can see the complete list of today’s Zacks #1 Rank stocks here.
Life Time Group is expected to register a 21.6% increase in earnings for the to-be-reported quarter. LTH reported better-than-expected earnings in each of the trailing four quarters, the average surprise being 10.9%.
Marriott International, Inc. (MAR - Free Report) currently has an Earnings ESP of +1.88% and a Zacks Rank of 3.
MAR’s earnings for the to-be-reported quarter are expected to increase 15.5%. Marriott reported better-than-expected earnings in three of the trailing four quarters and missed on one occasion, the average surprise being 1.5%.
Cinemark Holdings, Inc. (CNK - Free Report) currently has an Earnings ESP of +6.40% and a Zacks Rank of 3.
CNK’s earnings for the to-be-reported quarter are expected to increase 57.1%. Cinemark reported lower-than-expected earnings in each of the trailing four quarters, the average miss being negative 20.4%.
Roblox před výsledky 30. července těží z rychlého růstu uživatelů nad 18 let, kteří ve 1. čtvrtletí tvořili čtvrtinu denních aktivních uživatelů. Skupina 18–34 let vzrostla meziročně o 50 % a monetizuje o více než 50 % lépe než mladší hráči.
The best reason to consider buying Roblox (RBLX -0.10%) stock before its second-quarter earnings report on July 30 is the rapid growth in its higher monetizing over-18 cohort. Winning over older users to the gaming platform is key to management's long-term strategy to capture 10% of the global gaming content market.
As the company made clear in its Q1 shareholder letter: "We are aggressively moving to capture the untapped opportunity to expand our [over 18] user base, the largest segment of the traditional gaming market."
Image source: The Motley Fool.
Over-18 users accounted for a quarter of daily active users in the first quarter, and that share is growing rapidly. The 18-34 cohort grew 50% year over year last quarter. This is very bullish for Roblox, because over-18 players monetize at rates more than 50% higher than under-18 players.
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The stock has collapsed this year, but it is largely due to temporary headwinds. Players are now required to verify their age before communicating with other players on the platform. This is necessary for player safety and the long-term health of the platform. But it has pressured near-term engagement, prompting management to lower its full-year bookings guidance (a non-GAAP revenue measure). Bookings are expected to increase between 8% to 12% in 2026.
Nothing has changed Roblox's opportunity. In the long term, an older player base could lead to higher-quality games on the platform, studio partnerships, and graphical upgrades. This would help Roblox achieve its goal of capturing 10% of the gaming content market.
It's impossible to predict how the stock will perform after the earnings report, but from a long-term perspective, it seems an attractive buy. It has already fallen 68% from its previous peak and is trading at a reasonable 22 times trailing free cash flow. If there's one reason to be confident in Roblox's long-term growth trajectory, it's the momentum in its highest-monetizing cohort.
John Ballard has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Roblox. The Motley Fool has a disclosure policy.
Roblox oznámí výsledky za 2. čtvrtletí 30. července; analytici čekají meziroční růst tržeb o 11 % a menší čistou ztrátu. Akcie za posledních 12 měsíců klesly o 60 %.
Roblox (RBLX -0.10%), which encourages people to build and explore their own digital worlds on its gaming platform, will report its second-quarter earnings on July 30. Analysts expect its revenue to rise 11% year over year as it narrows its net loss.
However, Roblox's stock has still declined 60% over the past 12 months. Let's see why it dropped, and if it's worth accumulating before it posts its latest earnings report.
Image source: Getty Images.
Why did Roblox's stock sink? Roblox lets its users create games with a simple block-based system that doesn't require any coding knowledge. Its developers can monetize their games with features to earn an in-game currency called Robux. Its players can directly purchase Robux on the platform.
Roblox generates most of its revenue by selling Robux to its players, but it's also building an advertising business with integrated videos and in-game metaverse ads. Roblox's simplicity made it popular among tween users, who drove most of its growth during the COVID-19 pandemic. But as the pandemic passed, it focused on gaining more older and overseas users.
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But after peaking at 152 million daily active users (DAUs) in the third quarter of 2025, Roblox's user base shrank to 144 million DAUs in the fourth quarter and 132 million DAUs in the first quarter of 2026. Its total hours engaged also dropped from 40 billion in the third quarter of 2025 to 35 million in the fourth quarter of 2025 and 31 million in the first quarter of 2026.
That ongoing decline -- which it attributed to a seasonal post-summer drop, waning interest in viral games like Brainrot, international outages and bans, and safety-related reforms -- spooked its investors. The high costs of expanding its infrastructure, upgrading its safety features to protect minors, and converting its users' Robux back to cash will also keep it unprofitable for the foreseeable future. In other words, it hasn't yet proven its business model is sustainable.
Roblox's stock isn't cheap at eight times this year's sales, and its insiders have been net sellers over the past three months. Therefore, I suspect that Roblox will disappoint the market again with sequential declines in its DAUs and engagement hours in the second quarter. While its stock might look like a tempting contrarian play after its year-long decline, I wouldn't touch it unless those key metrics move in the right direction as it stabilizes its steep losses.
Leo Sun has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Roblox. The Motley Fool has a disclosure policy.
Wedbush snížil odhad denních aktivních uživatelů Roblox na fiskální rok 2026 na 129,3 milionu kvůli omezením spojeným s ověřováním věku. Firma přesto ponechala doporučení Outperform a cílovou cenu 65 USD.
Roblox Corp (NYSE:RBLX) is facing near-term pressure on user growth expectations as Wedbush lowered its fiscal 2026 estimates ahead of the company’s second quarter results, citing ongoing friction from age-verification measures that the firm believes are weighing on access to the platform.
The analysts maintained an ‘Outperform’ rating and a $65 price target, above current levels of $48.
Wedbush lowered its fiscal 2026 daily active user (DAU) estimate to 129.3 million from 135 million, bookings expectations to $7.40 billion from $7.50 billion and adjusted EBITDA estimates to $1.51 billion from $1.54 billion. The revised bookings estimate sits in the lower half of Roblox’s previous guidance range of $7.33 billion to $7.60 billion, while adjusted EBITDA is near the lower end of the company’s outlook.
The analysts wrote that the estimate cuts were driven entirely by the DAU revision, which they believe points to second-quarter results below current consensus expectations. Wedbush added that the adjustment is primarily a near-term revision and kept its $65 price target based on a 22x enterprise value to EBITDA multiple on its revised fiscal 2027 adjusted EBITDA estimate of $1.95 billion.
Wedbush’s DAU forecast is based on Similarweb’s mobile proxy data, which the firm noted has historically tracked with Roblox’s reported DAUs. The analysts wrote that the proxy averaged 40.5 million users in the second quarter, down about 5% from the first quarter, which implied reported DAUs of around 113 million.
However, Wedbush noted that the model may overstate the decline because the proxy only captures mobile activity and may be disproportionately affected by the age-verification gate, which has had a greater impact on younger, more mobile-focused users. The analysts wrote that the 113 million estimate should be viewed as a floor rather than a base case, with their forecast modeling 119 million DAUs to account for users on console and PC platforms.
The analysts wrote that they expect the user friction from age verification to continue through the end of the year, with the largest reductions concentrated in Asia-Pacific and Rest-of-World regions where prior growth was stronger and comparisons are more difficult. Wedbush noted that these regions generate lower monetization levels, limiting the impact on bookings.
“An approximately 5 million DAU cut becomes only an approximately $100 million bookings cut,” the analysts wrote, adding that a shift toward higher-yielding users could help offset some of the decline in user numbers. Wedbush maintained its fiscal 2027 estimates and price target ahead of the company’s earnings report.
Looking ahead to Roblox’s second-quarter print, Wedbush highlighted several factors it will monitor, including app-store ratings and user engagement trends, monetization among users aged 18 and older, progress in advertising and homepage initiatives, regional trends following regulatory actions in markets including Vietnam and Turkey, and whether monetization continues to outpace user growth.
The analysts also pointed to potential risks, including a larger-than-expected decline in proxy data, tougher comparisons during August and September, and ongoing legal and regulatory issues related to child safety and metric-related allegations.
Roblox is scheduled to report its Q2 earnings on July 30.
Roblox (NYSE:RBLX – Get Free Report) will likely be posting its Q2 2026 results after the market closes on Thursday, July 30th. Analysts expect Roblox to announce earnings of ($0.3443) per share and revenue of $1.6007 billion for the quarter. Investors can find conference call details on the company’s upcoming Q2 2026 earning overview page for the latest details on the call scheduled for Thursday, July 30, 2026 at 4:30 PM ET.
Roblox (NYSE:RBLX – Get Free Report) last posted its quarterly earnings results on Thursday, April 30th. The company reported ($0.35) earnings per share (EPS) for the quarter, topping analysts’ consensus estimates of ($0.41) by $0.06. The business had revenue of $1.44 billion for the quarter, compared to the consensus estimate of $1.74 billion. Roblox had a negative return on equity of 277.69% and a negative net margin of 20.69%.The business’s revenue was up 43.4% compared to the same quarter last year. During the same quarter in the prior year, the company earned ($0.32) EPS. On average, analysts expect Roblox to post $-1 EPS for the current fiscal year and $-1 EPS for the next fiscal year.
Roblox Stock Performance RBLX stock opened at $49.76 on Thursday. Roblox has a 1-year low of $40.15 and a 1-year high of $150.59. The business has a 50-day moving average price of $49.09 and a 200 day moving average price of $58.28. The company has a market capitalization of $33.42 billion, a P/E ratio of -31.49 and a beta of 1.41. The company has a debt-to-equity ratio of 2.45, a current ratio of 0.89 and a quick ratio of 0.89.
Roblox declared that its board has approved a share repurchase plan on Tuesday, May 19th that allows the company to buyback $3.00 billion in outstanding shares. This buyback authorization allows the company to buy up to 9.5% of its shares through open market purchases. Shares buyback plans are often a sign that the company’s board believes its stock is undervalued.
Analysts Set New Price Targets Several research firms have recently commented on RBLX. HSBC lowered shares of Roblox from a “buy” rating to a “hold” rating and set a $46.00 price target for the company. in a report on Friday, May 1st. Arete Research set a $95.00 price objective on shares of Roblox and gave the company a “buy” rating in a report on Monday, June 29th. Canaccord Genuity Group reduced their price objective on shares of Roblox from $140.00 to $80.00 and set a “buy” rating for the company in a research note on Friday, May 1st. Cantor Fitzgerald started coverage on Roblox in a report on Monday, June 29th. They set an “overweight” rating for the company. Finally, TD Cowen raised Roblox from a “sell” rating to a “hold” rating and dropped their target price for the company from $54.00 to $49.00 in a research report on Friday, May 1st. One equities research analyst has rated the stock with a Strong Buy rating, seventeen have given a Buy rating, eleven have issued a Hold rating and one has given a Sell rating to the stock. According to data from MarketBeat, the company currently has an average rating of “Moderate Buy” and a consensus price target of $85.85.
View Our Latest Stock Report on Roblox
More Roblox News Here are the key news stories impacting Roblox this week:
Positive Sentiment: Roblox unveiled Build, a mobile-first creation tab with AI tools that can turn text prompts into playable game prototypes inside the app. Investors may see this as a meaningful product upgrade that could deepen engagement, broaden creator participation, and strengthen Roblox’s user-generated content ecosystem. Roblox (RBLX) Unveiled Build, Is The Stock Fully Priced? Positive Sentiment: Analysts and commentators are highlighting AI as a possible long-term catalyst, arguing that Build could make Roblox’s flywheel more powerful by making creation easier and more accessible on mobile. Roblox: AI Could Turn A Great Flywheel Into A Dominant One Neutral Sentiment: Several firms issued reminders about the August 7 deadline in the ongoing securities class action, with the alleged class period expanded for some claims. These notices increase legal overhang and can keep the stock in focus, but they are largely procedural updates rather than new operational developments. RBLX INVESTOR ALERT: Roblox Corporation (RBLX) Investors with Substantial Losses Have Opportunity to Lead the Roblox Class Action Lawsuit- August 7, 2026 Deadline Negative Sentiment: Rising litigation headlines, including expanded class periods and repeated lead-plaintiff reminders, add uncertainty around Roblox’s prior disclosures about platform safety and the impact of its age-verification rollout. That legal overhang may be weighing on sentiment toward Roblox Corporation (NYSE: RBLX). ROBLOX CORPORATION INVESTORS WITH LOSSES HAVE UNTIL AUGUST 7, 2026 TO JOIN SECURITIES CLASS ACTION – Bernstein Liebhard LLP Announces Deadline Insiders Place Their Bets In other news, insider Matthew D. Kaufman sold 14,356 shares of the stock in a transaction on Wednesday, May 20th. The stock was sold at an average price of $45.27, for a total transaction of $649,896.12. Following the completion of the sale, the insider owned 349,964 shares in the company, valued at approximately $15,842,870.28. This represents a 3.94% decrease in their position. The sale was disclosed in a document filed with the SEC, which is accessible through this hyperlink. The sale was made to cover tax withholding obligations related to the vesting of equity awards. Also, CFO Naveen K. Chopra sold 16,863 shares of the firm’s stock in a transaction on Wednesday, May 20th. The stock was sold at an average price of $45.28, for a total value of $763,556.64. Following the completion of the sale, the chief financial officer directly owned 380,758 shares of the company’s stock, valued at $17,240,722.24. The trade was a 4.24% decrease in their position. The SEC filing for this sale provides additional information. The sale was made to cover tax withholding obligations related to the vesting of equity awards. In the last ninety days, insiders sold 161,983 shares of company stock valued at $7,580,990. 10.05% of the stock is currently owned by company insiders.
Hedge Funds Weigh In On Roblox Several hedge funds have recently modified their holdings of the stock. Corient Private Wealth LLC raised its stake in Roblox by 414.9% in the 4th quarter. Corient Private Wealth LLC now owns 101,171 shares of the company’s stock worth $8,198,000 after acquiring an additional 81,521 shares during the last quarter. Alberta Investment Management Corp lifted its position in Roblox by 24.6% during the 4th quarter. Alberta Investment Management Corp now owns 51,700 shares of the company’s stock worth $4,189,000 after acquiring an additional 10,200 shares during the period. Alpine Woods Capital Investors LLC purchased a new stake in Roblox during the 4th quarter valued at about $371,000. Vident Advisory LLC increased its holdings in shares of Roblox by 32.0% in the fourth quarter. Vident Advisory LLC now owns 34,924 shares of the company’s stock valued at $2,830,000 after purchasing an additional 8,460 shares during the period. Finally, FAS Wealth Partners Inc. purchased a new position in Roblox during the 4th quarter worth approximately $201,000. Institutional investors and hedge funds own 94.46% of the company’s stock.
About Roblox (Get Free Report)
Roblox Corporation operates Roblox, a user-generated online platform that enables people to create, share and monetize immersive 3D experiences and games. The core offering centers on Roblox Studio, a development environment that allows independent creators and studios to design interactive worlds using the company’s building tools and scripting language. Content on the platform spans games, virtual hangouts, branded experiences and live events, all delivered through a persistent social environment.
Roblox’s business model is built around its virtual economy and creator ecosystem.
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Roblox spouští v mobilní aplikaci funkci Build, která pomocí AI vytvoří základ hry z textového zadání bez programování. Veřejná alfa verze začne 28. července a bude dostupná uživatelům na Novém Zélandu ve věku 9 let a starším, kteří mají ověřený věk. Uživatelé od 16 let budou moci své výtvory publikovat globálnímu publiku.
Roblox announced Thursday a new feature called “Build,” allowing users to design games from their mobile devices using AI.
The Build feature lets anyone turn simple text prompts into a basic game without any programming experience. For example, if a user types, “Let’s make a cozy adventure game set in a dense forest,” the new feature will generate an initial version of the game, which users can then modify and share with friends.
“Powered by a broad set of AI models, including both open-source and proprietary Roblox models, Build handles gameplay mechanics, environment, characters, visual style, sound, and more,” the company wrote in a blog post.
Companies like Google, Microsoft, and Tencent have built similar tools. However, AI-powered game generation has raised concerns among developers and players, with critics arguing that reducing the barriers to game development via text prompts could lead to an influx of low-quality and repetitive games. This may also increase competition on the platform, as creators are required to compete not only with other developers but also with AI-generated content that can be produced far more quickly.
These concerns are reflected in this year’s Game Developer Conference State of the Game Industry survey, which found that 52% of game industry professionals believe generative AI is having a negative impact on the industry.
To address this, Roblox plans to rank these AI-generated games based on player retention, similar to the system used for other games on the platform. If a game is not played, it won’t be featured as prominently.
“Our discovery systems are designed to highlight games with long-term retention, which doesn’t include AI slop. The quality of games on the homepage isn’t changing: If no one plays it—no one can find it. The goal across these new tools is to continue to accelerate creation across all experience levels,” the company added.
The Build feature will enter public alpha testing on July 28, available to users in New Zealand aged nine and older who have verified their age. Users aged 16 and up will have the opportunity to publish their creations to a global audience. There will be a free, basic version available along with paid options.
Beyond the Build feature, Roblox is also working on developing AI agents that will assist creators in playtesting and providing analytics. These features are anticipated to roll out in the upcoming months.
The new feature highlights Roblox’s ongoing investment in AI, including an AI foundation model for generating 3D game assets and an AI chatbot for supporting developers through the game-building process. Additionally, Roblox is developing a “new scene-generation model” capable of creating entire editable and playable 3D scenes from a single text prompt.
Additionally, the announcement comes shortly after Roblox disclosed plans to discontinue “Roblox Connect,” the avatar-based video calling feature introduced in 2023.
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Key Takeaways RBLX expects DAUs to return to sequential growth in Q3 after a projected Q2 decline.Roblox is adding Global Chat, preset messages and in-game Party Chat to boost engagement.Roblox is refining discovery and limiting the Kids rollout disruption to support retention. Roblox Corporation (RBLX - Free Report) expects daily active users to return to sequential growth in the third quarter of 2026, supported by seasonal trends and planned product changes intended to address near-term safety-related friction. In the first quarter, DAUs increased 35% year over year to 132 million, while hours engaged rose 43% to 31 billion. However, mandatory age checks for chat access reduced communication activity and contributed to weaker organic sign-ups. Roblox consequently expects DAUs to decline sequentially in the second quarter before returning to growth in the third quarter.
Several initiatives could support that rebound. Roblox is testing Global Chat, which allows users across multiple servers to have the same experience and communicate in a shared room, while preset messages are designed to improve gameplay coordination. The company also plans to integrate Party Chat directly into the in-game interface. These enhancements are intended to make communication easier and encourage users to remain more active on the platform.
Roblox expects the rollout of Roblox Kids and Roblox Select accounts to be less disruptive than the initial communication restrictions. Users who have not completed an age check will retain access to roughly 20,000 games representing more than 97% of engagement among the affected cohorts. Roblox is also refining its discovery algorithms to prioritize 28-day retention and longer-term engagement, which could improve content recommendations and support more durable user activity.
Although sign-up pressure and the transition to age-based accounts remain risks, Roblox’s planned communication upgrades, strong retention and seasonally favorable third-quarter backdrop could support a return to sequential DAU growth.
RBLX’s Stock Price Performance, Valuation & EstimatesRoblox shares have declined 9.9% in the past three months against the industry’s 1.5% growth. In the same time frame, other industry players like DraftKings Inc. (DKNG - Free Report) and Monarch Casino & Resort, Inc. (MCRI - Free Report) have gained 6.2% and 28.5%, respectively.
RBLX Three-Month Price Performance
Image Source: Zacks Investment Research
RBLX stock is currently trading at a premium. It is currently trading at a forward 12-month price-to-sales (P/S) multiple of 4.43, well above the industry average of 2.28. Then again, other industry players, such as DraftKings and Monarch Casino, have P/S ratios of 1.71 and 3.89, respectively.
RBLX’s P/S Ratio (Forward 12-Month) vs. Industry
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for Roblox’s 2026 loss per share has narrowed from $1.45 to $1.44 over the past 30 days.
EPS Trend of RBLX Stock
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for RBLX’s 2026 loss per share suggests a 6.5% year-over-year improvement. Conversely, industry players like DraftKings and Monarch Casino are likely to witness growth of 69.7% and 30.2%, respectively, year over year in 2026 earnings.
RBLX's Zacks RankRoblox stock has a Zacks Rank #3 (Hold) at present. You can see the complete list of today’s Zacks #1 Rank (Strong Buy) stocks here.
Roblox v 1. čtvrtletí zvýšil počet platících uživatelů o 52 % na 31 milionů a tržby vzrostly o 39 % na 1,4 miliardy USD. Zároveň snížil celoroční výhled růstu bookings na 8–12 % z 22–26 %.
Key Takeaways Roblox's payers jumped 52%, far outpacing user growth and signaling stronger platform monetization.Adult users monetized over 50% higher, driving Roblox to boost rewards for age-checked spending.Age checks, reduced communication and weaker sign-ups cut RBLX's 2026 bookings outlook to 8-12% from 22-26%. Roblox Corporation (RBLX - Free Report) sustained strong monetization momentum even as safety-related changes pressured new-user acquisition. In the first quarter of 2026, monthly unique payers increased 52% year over year to 31 million, well ahead of daily active user growth. Revenue rose 39% year over year to $1.4 billion, while bookings increased 43% to $1.7 billion.
Engagement also remained strong across the platform. Daily active users grew 35% year over year to 132 million, while hours engaged increased 43% to 31 billion. International markets remained a key growth driver, with DAUs outside the United States and Canada rising 40% and hours engaged increasing 50%. Japan and India also recorded strong user and engagement growth.
Older users represent an important monetization opportunity for Roblox. In the United States, users aged 18 and above monetized at a rate more than 50% higher than users under 18. To encourage more content for this audience, Roblox raised the DevEx rate for spending generated by age-checked adult users in the United States from 26.6% to 37.8%, effective June 8, 2026.
However, the global rollout of age checks has created short-term friction. Reduced communication activity and weaker organic sign-ups through app stores have pressured new-user acquisition. Roblox consequently lowered its full-year 2026 bookings-growth outlook to 8-12% from its prior expectation of 22-26%.
To address these pressures, Roblox plans to increase age-check adoption, improve communication features and refine discovery algorithms around long-term engagement. These efforts, along with stronger incentives for adult-focused content, could help support user growth and sustain monetization momentum over time.
RBLX’s Stock Price Performance, Valuation & EstimatesRoblox’s shares have declined 2.2% in the past three months against the industry’s 5.8% growth. In the same time frame, other industry players like DraftKings Inc. (DKNG - Free Report) and Monarch Casino & Resort, Inc. (MCRI - Free Report) have gained 16.8% and 28.5%, respectively.
RBLX Three-Month Price Performance
Image Source: Zacks Investment Research
RBLX stock is currently trading at a premium. It is currently trading at a forward 12-month price-to-sales (P/S) multiple of 4.61, well above the industry average of 2.20. DraftKings and Monarch Casino have P/S ratios of 1.78 and 3.89, respectively.
RBLX’s P/S Ratio (Forward 12-Month) vs. Industry
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for Roblox’s 2026 loss per share has narrowed from $1.45 to $1.44 over the past 30 days.
EPS Trend of RBLX Stock
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for RBLX's 2026 loss per share suggests a 6.5% year-over-year improvement. Conversely, industry players like DraftKings and Monarch Casino are likely to witness growth of 74.2% and 30.2%, respectively, year over year in 2026 earnings.
RBLX Zacks RankRoblox has a Zacks Rank #3 (Hold) at present. You can see the complete list of today’s Zacks #1 Rank (Strong Buy) stocks here.
Roblox čelí hromadné žalobě po zprávě za 30. dubna 2026, která ukázala prudké zpomalení růstu denních aktivních uživatelů a snížení výhledu tržeb i bookings. Akcie ten den spadly o 18 % a tržní kapitalizace se snížila o více než 6,7 miliardy USD.
SAN FRANCISCO, July 06, 2026 (GLOBE NEWSWIRE) -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users (“DAUs”) tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company’s market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected] | 844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox’s disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the “gold standard” intended to be implemented with “no friction.” The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox’s Q4 2025 earnings call, CEO David Baszucki responded to an analyst’s question about additional detail about the age-check rollout, assuring investors that “[w]e’re very excited and proud of the way our age verification rollout has gone” and “we found so many other opportunities for optimization that I’m very pleased and happy about the way the rollout has gone.”
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company’s growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that “as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores.” Roblox also said its lowered prospects are the result of “continued friction” resulting from the age-check rollout.
“We’re focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors,” said Reed Kathrein, the Hagens Berman partner leading the firm’s investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm’s investigation, submit your losses now.
If you’d like more information and answers to other frequently asked questions about the Roblox case and the firm’s investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected].
About Hagens Berman
Hagens Berman is a global plaintiffs’ rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman’s team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox čelí hromadné žalobě po výsledcích za 1Q 2026 z 30. dubna 2026, které ukázaly prudký pokles denních aktivních uživatelů a snížení výhledu tržeb i objemu rezervací. Akcie spadly o 18 % a tržní kapitalizace se propadla o více než 6,7 miliardy USD.
SAN FRANCISCO, July 03, 2026 (GLOBE NEWSWIRE) -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users (“DAUs”) tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company’s market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected]
844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox’s disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the “gold standard” intended to be implemented with “no friction.” The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox’s Q4 2025 earnings call, CEO David Baszucki responded to an analyst’s question about additional detail about the age-check rollout, assuring investors that “[w]e’re very excited and proud of the way our age verification rollout has gone” and “we found so many other opportunities for optimization that I’m very pleased and happy about the way the rollout has gone.”
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company’s growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that “as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores.” Roblox also said its lowered prospects are the result of “continued friction” resulting from the age-check rollout.
“We’re focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors it,” said Reed Kathrein, the Hagens Berman partner leading the firm’s investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm’s investigation, submit your losses now.
If you’d like more information and answers to other frequently asked questions about the Roblox case and the firm’s investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected].
About Hagens Berman
Hagens Berman is a global plaintiffs’ rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman’s team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox čelí hromadné žalobě po prudkém zpomalení meziročního i mezikvartálního růstu denních aktivních uživatelů a snížení výhledu tržeb i bookings. Akcie spadly o 18 % a tržní kapitalizace se propadla o více než 6,7 miliardy USD.
SAN FRANCISCO, June 30, 2026 (GLOBE NEWSWIRE) -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users (“DAUs”) tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company’s market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected]
844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox’s disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the “gold standard” intended to be implemented with “no friction.” The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox’s Q4 2025 earnings call, CEO David Baszucki responded to an analyst’s question about additional detail about the age-check rollout, assuring investors that “[w]e’re very excited and proud of the way our age verification rollout has gone” and “we found so many other opportunities for optimization that I’m very pleased and happy about the way the rollout has gone.”
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company’s growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that “as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores.” Roblox also said its lowered prospects are the result of “continued friction” resulting from the age-check rollout.
“We’re focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors,” said Reed Kathrein, the Hagens Berman partner leading the firm’s investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm’s investigation, submit your losses now.
If you’d like more information and answers to other frequently asked questions about the Roblox case and the firm’s investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected] .
About Hagens Berman
Hagens Berman is a global plaintiffs’ rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman’s team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox podle watchdogu zobrazoval dětem už od 5 let reklamy na kofeinové chipsy Banger, přestože jeho politika zakazuje reklamy na jídlo a nápoje dětem do 13 let. Firma je po zjištění okamžitě stáhla.
Ads on the wildly popular video game platform Roblox enticed kids to try caffeinated potato chips — and they targeted children as young as age 5, a consumer watchdog group says.
The controversial online gaming company – which has been probed by half a dozen states over child safety issues – featured ads for Banger chips as recently as Friday in a video game called “Obby But You’re on a Bike,” Truth in Advertising said Monday.
Bangers is a caffeinated potato chip brand that was marketed to young children on Roblox, according to Truth in Advertising. Bangers Snacks Serving up ads about food and beverage products to children under age 13 violates Roblox’s own policy, which was implemented in May, and the ads were immediately taken down by the $4.9 billion company, the watchdog said.
But thousands of children may have seen the ad before the takedown — “Obby But You’re on a Bike,” which has the Roblox’s lowest maturity rating, has drawn 2 billion visits, according to Truth in Advertising.
“Putting caffeine in chips is a terrible idea because potato chips in general are terrible for you and caffeine has no business being in the salty snacks category,” Dan Glickberg, a food consultant and the former owner of Fairway Market, told The Post.
The company also implemented a new “brand integration hub” where creators have to register partnerships with Roblox prior to launching a campaign — and the creators have to submit their campaigns to the game company for pre-approval, it said.
Banger, which is based in San Francisco, Calif., and describes itself as an “AI powered CPG [consumer packaged goods] company redefining caffeinated snacks,” did not immediately respond to a request for comment.
Bangers describes itself as an “AI powered CPG company redefining caffeinated snacks.” Bangers Snacks The company’s founder, Phillip Tran, told FoodNavigator USA, that his company has grown substantially thanks to “millions of video gamers who already know his caffeinated chips from over 200 Roblox games.”
A 2.5-ounce bag of the product has 200 milligrams of caffeine — roughly equivalent to two cups of coffee — according to USA Today.
Truth in Advertising set up a Roblox profile for a 5-year-old to test whether the account would be served the Banger potato chips ads, said spokesperson Shana Mueller.
Roblox’s policy is not to expose children under age 13 to food and beverage ads. Bloomberg via Getty Images A prominent billboard advertising the chips appeared in the “Obby” game, according to the group.
“We immediately sequestered the experience, upon discovery of this ad, until the non-compliant content was removed. The developer is working closely with us to update any future advertising content to be in line with our recently updated policy,” a Roblox spokesperson said in a statement.
In 2022, Truth in Advertising alleged Roblox “exploits” and “harms children” with deceptive marketing, recommending that the Federal Trade Commission investigate the publicly held company. The agency has yet to do so.
Alabama, Nevada and West Virginia reached multi-million dollar settlements with Roblox over allegations it failed to protect minors from sexual predators. Connecticut, Kentucky and Texas are currently investigating or have lawsuits against Roblox.
Truth in Advertising is continuing its “monitoring” of Roblox, Mueller told The Post.
Cathie Wood has been taking it slow with her shopping sprees lately. The co-founder, CEO, and chief investment officer at Ark Invest has been doing more selling than buying across her firm's aggressive growth exchange-traded funds (ETFs).
Wood kicked off the new trading week by buying shares in Space Exploration (SPCX +1.61%), Roblox (RBLX 0.34%), and Alamar Biosciences (ALMR +0.70%). They were the only three stocks she purchased on Monday. Let's take a closer look at these fresh purchases.
Image source: Getty Images.
1. SpaceX It's been a wild first six days of trading for SpaceX stock. Following the record-shattering IPO, shares rose sharply in their first three days on the market, only to give most of those gains away in the past three trading sessions.
Just 3% above its first-day trade of $150, the stock has shed nearly a third of its value since peaking a week ago. But despite the swift pullback, SpaceX remains one of just seven U.S. exchange-listed stocks with market caps north of $2 trillion.
Today's Change
(
1.61
%) $
2.48
Current Price
$
157.09
There is some truth to the hype around this stock, because there's more to it than just pie-in-the-sky dreams of data centers in space. It offers a blank easel for the future. Starlink is the real deal, a global communications platform serving rural markets and providing connectivity for enterprises, governments, the military, and consumers in hard-to-reach areas. SpaceX is leading the pack in launches, and if Starship can nail its reusability and reliability, this will be the beginning of what's possible as costs move lower.
But SpaceX isn't cheap. It's trading for more than 100 times its trailing revenue of $19.3 billion. Analysts see it turning profitable on an adjusted basis next year -- and on a reported basis come 2028 -- but those multiples are even higher.
Wood was able to get into the company ahead of its IPO for Ark investors. This week was the first time since the stock's debut that she was buying again. She clearly sees an opportunity after its six-day public journey.
Today's Change
(
-0.34
%) $
-0.16
Current Price
$
47.11
2. Roblox Shares of Roblox tumbled 8% on Tuesday, shedding more than half of their value over the past year. The online gaming platform developer has seen better days, although it may not seem that way at first. Roblox was entertaining 132 million daily active users on its platform, a 35% jump over the past year. The 31 billion hours of engagement on Roblox in the first three months of this year mark a 43% increase. It's great to see usage outpace the user base, right?
But zoom in a bit closer, sequentially, and the trend is less forgiving. The number of daily active users has fallen from a peak of 152 million in the third quarter of last year to 144 million in the fourth quarter, and then settled at 132 million today. Hours engaged have also experienced back-to-back quarters of sequential declines.
Losses continue, too. Roblox's stock more than tripled over the previous three years, but now the concern is whether it can get back on track. The year-over-year comparisons will get harder, particularly for the third quarter that starts in a week. Thankfully for those viewing this as a compelling entry opportunity, Roblox has bounced back from weakness before.
Today's Change
(
0.70
%) $
0.16
Current Price
$
22.94
3. Alamar Biosciences It's been two months since Alamar Biosciences went public at $17 per share. It didn't get the same kind of media attention as SpaceX, and it raised less than $220 million before fees in its April IPO.
Alamar is interesting. It's a commercial-stage proteomics company that leverages proprietary technology for protein detection and analysis to enable early disease detection. Unlike many bioscience debutantes, Alamar is already generating revenue in the form of instruments and consumables. It's a classic early stage razor-and-blades business.
Revenue almost doubled to $26 million in the first-quarter results it posted last month, obviously its first report as a public company. Outright profitability is still a few years away, but this is still roughly a ground-floor opportunity for today's investors. The stock is trading less than 1% from its IPO price of $22.60 and 16% below its April high.
Roblox Corporation čelí hromadné žalobě kvůli výraznému poklesu denních aktivních uživatelů a tržní kapitalizace přes 6,7 miliardy USD po zavedení věkové kontroly.
, /PRNewswire/ -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users ("DAUs") tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company's market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected]
844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox's disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the "gold standard" intended to be implemented with "no friction." The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox's Q4 2025 earnings call, CEO David Baszucki responded to an analyst's question about additional detail about the age-check rollout, assuring investors that "[w]e're very excited and proud of the way our age verification rollout has gone" and "we found so many other opportunities for optimization that I'm very pleased and happy about the way the rollout has gone."
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company's growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that "as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores." Roblox also said its lowered prospects are the result of "continued friction" resulting from the age-check rollout.
"We're focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors it," said Reed Kathrein, the Hagens Berman partner leading the firm's investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm's investigation, submit your losses now.
If you'd like more information and answers to other frequently asked questions about the Roblox case and the firm's investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected] .
About Hagens Berman
Hagens Berman is a global plaintiffs' rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman's team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.