Roblox oznámí výsledky za 2. čtvrtletí 30. července; analytici čekají meziroční růst tržeb o 11 % a menší čistou ztrátu. Akcie za posledních 12 měsíců klesly o 60 %.
Roblox (RBLX -0.10%), which encourages people to build and explore their own digital worlds on its gaming platform, will report its second-quarter earnings on July 30. Analysts expect its revenue to rise 11% year over year as it narrows its net loss.
However, Roblox's stock has still declined 60% over the past 12 months. Let's see why it dropped, and if it's worth accumulating before it posts its latest earnings report.
Image source: Getty Images.
Why did Roblox's stock sink? Roblox lets its users create games with a simple block-based system that doesn't require any coding knowledge. Its developers can monetize their games with features to earn an in-game currency called Robux. Its players can directly purchase Robux on the platform.
Roblox generates most of its revenue by selling Robux to its players, but it's also building an advertising business with integrated videos and in-game metaverse ads. Roblox's simplicity made it popular among tween users, who drove most of its growth during the COVID-19 pandemic. But as the pandemic passed, it focused on gaining more older and overseas users.
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But after peaking at 152 million daily active users (DAUs) in the third quarter of 2025, Roblox's user base shrank to 144 million DAUs in the fourth quarter and 132 million DAUs in the first quarter of 2026. Its total hours engaged also dropped from 40 billion in the third quarter of 2025 to 35 million in the fourth quarter of 2025 and 31 million in the first quarter of 2026.
That ongoing decline -- which it attributed to a seasonal post-summer drop, waning interest in viral games like Brainrot, international outages and bans, and safety-related reforms -- spooked its investors. The high costs of expanding its infrastructure, upgrading its safety features to protect minors, and converting its users' Robux back to cash will also keep it unprofitable for the foreseeable future. In other words, it hasn't yet proven its business model is sustainable.
Roblox's stock isn't cheap at eight times this year's sales, and its insiders have been net sellers over the past three months. Therefore, I suspect that Roblox will disappoint the market again with sequential declines in its DAUs and engagement hours in the second quarter. While its stock might look like a tempting contrarian play after its year-long decline, I wouldn't touch it unless those key metrics move in the right direction as it stabilizes its steep losses.
Leo Sun has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Roblox. The Motley Fool has a disclosure policy.
Wedbush snížil odhad denních aktivních uživatelů Roblox na fiskální rok 2026 na 129,3 milionu kvůli omezením spojeným s ověřováním věku. Firma přesto ponechala doporučení Outperform a cílovou cenu 65 USD.
Roblox Corp (NYSE:RBLX) is facing near-term pressure on user growth expectations as Wedbush lowered its fiscal 2026 estimates ahead of the company’s second quarter results, citing ongoing friction from age-verification measures that the firm believes are weighing on access to the platform.
The analysts maintained an ‘Outperform’ rating and a $65 price target, above current levels of $48.
Wedbush lowered its fiscal 2026 daily active user (DAU) estimate to 129.3 million from 135 million, bookings expectations to $7.40 billion from $7.50 billion and adjusted EBITDA estimates to $1.51 billion from $1.54 billion. The revised bookings estimate sits in the lower half of Roblox’s previous guidance range of $7.33 billion to $7.60 billion, while adjusted EBITDA is near the lower end of the company’s outlook.
The analysts wrote that the estimate cuts were driven entirely by the DAU revision, which they believe points to second-quarter results below current consensus expectations. Wedbush added that the adjustment is primarily a near-term revision and kept its $65 price target based on a 22x enterprise value to EBITDA multiple on its revised fiscal 2027 adjusted EBITDA estimate of $1.95 billion.
Wedbush’s DAU forecast is based on Similarweb’s mobile proxy data, which the firm noted has historically tracked with Roblox’s reported DAUs. The analysts wrote that the proxy averaged 40.5 million users in the second quarter, down about 5% from the first quarter, which implied reported DAUs of around 113 million.
However, Wedbush noted that the model may overstate the decline because the proxy only captures mobile activity and may be disproportionately affected by the age-verification gate, which has had a greater impact on younger, more mobile-focused users. The analysts wrote that the 113 million estimate should be viewed as a floor rather than a base case, with their forecast modeling 119 million DAUs to account for users on console and PC platforms.
The analysts wrote that they expect the user friction from age verification to continue through the end of the year, with the largest reductions concentrated in Asia-Pacific and Rest-of-World regions where prior growth was stronger and comparisons are more difficult. Wedbush noted that these regions generate lower monetization levels, limiting the impact on bookings.
“An approximately 5 million DAU cut becomes only an approximately $100 million bookings cut,” the analysts wrote, adding that a shift toward higher-yielding users could help offset some of the decline in user numbers. Wedbush maintained its fiscal 2027 estimates and price target ahead of the company’s earnings report.
Looking ahead to Roblox’s second-quarter print, Wedbush highlighted several factors it will monitor, including app-store ratings and user engagement trends, monetization among users aged 18 and older, progress in advertising and homepage initiatives, regional trends following regulatory actions in markets including Vietnam and Turkey, and whether monetization continues to outpace user growth.
The analysts also pointed to potential risks, including a larger-than-expected decline in proxy data, tougher comparisons during August and September, and ongoing legal and regulatory issues related to child safety and metric-related allegations.
Roblox is scheduled to report its Q2 earnings on July 30.
Roblox (NYSE:RBLX – Get Free Report) will likely be posting its Q2 2026 results after the market closes on Thursday, July 30th. Analysts expect Roblox to announce earnings of ($0.3443) per share and revenue of $1.6007 billion for the quarter. Investors can find conference call details on the company’s upcoming Q2 2026 earning overview page for the latest details on the call scheduled for Thursday, July 30, 2026 at 4:30 PM ET.
Roblox (NYSE:RBLX – Get Free Report) last posted its quarterly earnings results on Thursday, April 30th. The company reported ($0.35) earnings per share (EPS) for the quarter, topping analysts’ consensus estimates of ($0.41) by $0.06. The business had revenue of $1.44 billion for the quarter, compared to the consensus estimate of $1.74 billion. Roblox had a negative return on equity of 277.69% and a negative net margin of 20.69%.The business’s revenue was up 43.4% compared to the same quarter last year. During the same quarter in the prior year, the company earned ($0.32) EPS. On average, analysts expect Roblox to post $-1 EPS for the current fiscal year and $-1 EPS for the next fiscal year.
Roblox Stock Performance RBLX stock opened at $49.76 on Thursday. Roblox has a 1-year low of $40.15 and a 1-year high of $150.59. The business has a 50-day moving average price of $49.09 and a 200 day moving average price of $58.28. The company has a market capitalization of $33.42 billion, a P/E ratio of -31.49 and a beta of 1.41. The company has a debt-to-equity ratio of 2.45, a current ratio of 0.89 and a quick ratio of 0.89.
Roblox declared that its board has approved a share repurchase plan on Tuesday, May 19th that allows the company to buyback $3.00 billion in outstanding shares. This buyback authorization allows the company to buy up to 9.5% of its shares through open market purchases. Shares buyback plans are often a sign that the company’s board believes its stock is undervalued.
Analysts Set New Price Targets Several research firms have recently commented on RBLX. HSBC lowered shares of Roblox from a “buy” rating to a “hold” rating and set a $46.00 price target for the company. in a report on Friday, May 1st. Arete Research set a $95.00 price objective on shares of Roblox and gave the company a “buy” rating in a report on Monday, June 29th. Canaccord Genuity Group reduced their price objective on shares of Roblox from $140.00 to $80.00 and set a “buy” rating for the company in a research note on Friday, May 1st. Cantor Fitzgerald started coverage on Roblox in a report on Monday, June 29th. They set an “overweight” rating for the company. Finally, TD Cowen raised Roblox from a “sell” rating to a “hold” rating and dropped their target price for the company from $54.00 to $49.00 in a research report on Friday, May 1st. One equities research analyst has rated the stock with a Strong Buy rating, seventeen have given a Buy rating, eleven have issued a Hold rating and one has given a Sell rating to the stock. According to data from MarketBeat, the company currently has an average rating of “Moderate Buy” and a consensus price target of $85.85.
View Our Latest Stock Report on Roblox
More Roblox News Here are the key news stories impacting Roblox this week:
Positive Sentiment: Roblox unveiled Build, a mobile-first creation tab with AI tools that can turn text prompts into playable game prototypes inside the app. Investors may see this as a meaningful product upgrade that could deepen engagement, broaden creator participation, and strengthen Roblox’s user-generated content ecosystem. Roblox (RBLX) Unveiled Build, Is The Stock Fully Priced? Positive Sentiment: Analysts and commentators are highlighting AI as a possible long-term catalyst, arguing that Build could make Roblox’s flywheel more powerful by making creation easier and more accessible on mobile. Roblox: AI Could Turn A Great Flywheel Into A Dominant One Neutral Sentiment: Several firms issued reminders about the August 7 deadline in the ongoing securities class action, with the alleged class period expanded for some claims. These notices increase legal overhang and can keep the stock in focus, but they are largely procedural updates rather than new operational developments. RBLX INVESTOR ALERT: Roblox Corporation (RBLX) Investors with Substantial Losses Have Opportunity to Lead the Roblox Class Action Lawsuit- August 7, 2026 Deadline Negative Sentiment: Rising litigation headlines, including expanded class periods and repeated lead-plaintiff reminders, add uncertainty around Roblox’s prior disclosures about platform safety and the impact of its age-verification rollout. That legal overhang may be weighing on sentiment toward Roblox Corporation (NYSE: RBLX). ROBLOX CORPORATION INVESTORS WITH LOSSES HAVE UNTIL AUGUST 7, 2026 TO JOIN SECURITIES CLASS ACTION – Bernstein Liebhard LLP Announces Deadline Insiders Place Their Bets In other news, insider Matthew D. Kaufman sold 14,356 shares of the stock in a transaction on Wednesday, May 20th. The stock was sold at an average price of $45.27, for a total transaction of $649,896.12. Following the completion of the sale, the insider owned 349,964 shares in the company, valued at approximately $15,842,870.28. This represents a 3.94% decrease in their position. The sale was disclosed in a document filed with the SEC, which is accessible through this hyperlink. The sale was made to cover tax withholding obligations related to the vesting of equity awards. Also, CFO Naveen K. Chopra sold 16,863 shares of the firm’s stock in a transaction on Wednesday, May 20th. The stock was sold at an average price of $45.28, for a total value of $763,556.64. Following the completion of the sale, the chief financial officer directly owned 380,758 shares of the company’s stock, valued at $17,240,722.24. The trade was a 4.24% decrease in their position. The SEC filing for this sale provides additional information. The sale was made to cover tax withholding obligations related to the vesting of equity awards. In the last ninety days, insiders sold 161,983 shares of company stock valued at $7,580,990. 10.05% of the stock is currently owned by company insiders.
Hedge Funds Weigh In On Roblox Several hedge funds have recently modified their holdings of the stock. Corient Private Wealth LLC raised its stake in Roblox by 414.9% in the 4th quarter. Corient Private Wealth LLC now owns 101,171 shares of the company’s stock worth $8,198,000 after acquiring an additional 81,521 shares during the last quarter. Alberta Investment Management Corp lifted its position in Roblox by 24.6% during the 4th quarter. Alberta Investment Management Corp now owns 51,700 shares of the company’s stock worth $4,189,000 after acquiring an additional 10,200 shares during the period. Alpine Woods Capital Investors LLC purchased a new stake in Roblox during the 4th quarter valued at about $371,000. Vident Advisory LLC increased its holdings in shares of Roblox by 32.0% in the fourth quarter. Vident Advisory LLC now owns 34,924 shares of the company’s stock valued at $2,830,000 after purchasing an additional 8,460 shares during the period. Finally, FAS Wealth Partners Inc. purchased a new position in Roblox during the 4th quarter worth approximately $201,000. Institutional investors and hedge funds own 94.46% of the company’s stock.
About Roblox (Get Free Report)
Roblox Corporation operates Roblox, a user-generated online platform that enables people to create, share and monetize immersive 3D experiences and games. The core offering centers on Roblox Studio, a development environment that allows independent creators and studios to design interactive worlds using the company’s building tools and scripting language. Content on the platform spans games, virtual hangouts, branded experiences and live events, all delivered through a persistent social environment.
Roblox’s business model is built around its virtual economy and creator ecosystem.
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Roblox spouští v mobilní aplikaci funkci Build, která pomocí AI vytvoří základ hry z textového zadání bez programování. Veřejná alfa verze začne 28. července a bude dostupná uživatelům na Novém Zélandu ve věku 9 let a starším, kteří mají ověřený věk. Uživatelé od 16 let budou moci své výtvory publikovat globálnímu publiku.
Roblox announced Thursday a new feature called “Build,” allowing users to design games from their mobile devices using AI.
The Build feature lets anyone turn simple text prompts into a basic game without any programming experience. For example, if a user types, “Let’s make a cozy adventure game set in a dense forest,” the new feature will generate an initial version of the game, which users can then modify and share with friends.
“Powered by a broad set of AI models, including both open-source and proprietary Roblox models, Build handles gameplay mechanics, environment, characters, visual style, sound, and more,” the company wrote in a blog post.
Companies like Google, Microsoft, and Tencent have built similar tools. However, AI-powered game generation has raised concerns among developers and players, with critics arguing that reducing the barriers to game development via text prompts could lead to an influx of low-quality and repetitive games. This may also increase competition on the platform, as creators are required to compete not only with other developers but also with AI-generated content that can be produced far more quickly.
These concerns are reflected in this year’s Game Developer Conference State of the Game Industry survey, which found that 52% of game industry professionals believe generative AI is having a negative impact on the industry.
To address this, Roblox plans to rank these AI-generated games based on player retention, similar to the system used for other games on the platform. If a game is not played, it won’t be featured as prominently.
“Our discovery systems are designed to highlight games with long-term retention, which doesn’t include AI slop. The quality of games on the homepage isn’t changing: If no one plays it—no one can find it. The goal across these new tools is to continue to accelerate creation across all experience levels,” the company added.
The Build feature will enter public alpha testing on July 28, available to users in New Zealand aged nine and older who have verified their age. Users aged 16 and up will have the opportunity to publish their creations to a global audience. There will be a free, basic version available along with paid options.
Beyond the Build feature, Roblox is also working on developing AI agents that will assist creators in playtesting and providing analytics. These features are anticipated to roll out in the upcoming months.
The new feature highlights Roblox’s ongoing investment in AI, including an AI foundation model for generating 3D game assets and an AI chatbot for supporting developers through the game-building process. Additionally, Roblox is developing a “new scene-generation model” capable of creating entire editable and playable 3D scenes from a single text prompt.
Additionally, the announcement comes shortly after Roblox disclosed plans to discontinue “Roblox Connect,” the avatar-based video calling feature introduced in 2023.
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Key Takeaways RBLX expects DAUs to return to sequential growth in Q3 after a projected Q2 decline.Roblox is adding Global Chat, preset messages and in-game Party Chat to boost engagement.Roblox is refining discovery and limiting the Kids rollout disruption to support retention. Roblox Corporation (RBLX - Free Report) expects daily active users to return to sequential growth in the third quarter of 2026, supported by seasonal trends and planned product changes intended to address near-term safety-related friction. In the first quarter, DAUs increased 35% year over year to 132 million, while hours engaged rose 43% to 31 billion. However, mandatory age checks for chat access reduced communication activity and contributed to weaker organic sign-ups. Roblox consequently expects DAUs to decline sequentially in the second quarter before returning to growth in the third quarter.
Several initiatives could support that rebound. Roblox is testing Global Chat, which allows users across multiple servers to have the same experience and communicate in a shared room, while preset messages are designed to improve gameplay coordination. The company also plans to integrate Party Chat directly into the in-game interface. These enhancements are intended to make communication easier and encourage users to remain more active on the platform.
Roblox expects the rollout of Roblox Kids and Roblox Select accounts to be less disruptive than the initial communication restrictions. Users who have not completed an age check will retain access to roughly 20,000 games representing more than 97% of engagement among the affected cohorts. Roblox is also refining its discovery algorithms to prioritize 28-day retention and longer-term engagement, which could improve content recommendations and support more durable user activity.
Although sign-up pressure and the transition to age-based accounts remain risks, Roblox’s planned communication upgrades, strong retention and seasonally favorable third-quarter backdrop could support a return to sequential DAU growth.
RBLX’s Stock Price Performance, Valuation & EstimatesRoblox shares have declined 9.9% in the past three months against the industry’s 1.5% growth. In the same time frame, other industry players like DraftKings Inc. (DKNG - Free Report) and Monarch Casino & Resort, Inc. (MCRI - Free Report) have gained 6.2% and 28.5%, respectively.
RBLX Three-Month Price Performance
Image Source: Zacks Investment Research
RBLX stock is currently trading at a premium. It is currently trading at a forward 12-month price-to-sales (P/S) multiple of 4.43, well above the industry average of 2.28. Then again, other industry players, such as DraftKings and Monarch Casino, have P/S ratios of 1.71 and 3.89, respectively.
RBLX’s P/S Ratio (Forward 12-Month) vs. Industry
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for Roblox’s 2026 loss per share has narrowed from $1.45 to $1.44 over the past 30 days.
EPS Trend of RBLX Stock
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for RBLX’s 2026 loss per share suggests a 6.5% year-over-year improvement. Conversely, industry players like DraftKings and Monarch Casino are likely to witness growth of 69.7% and 30.2%, respectively, year over year in 2026 earnings.
RBLX's Zacks RankRoblox stock has a Zacks Rank #3 (Hold) at present. You can see the complete list of today’s Zacks #1 Rank (Strong Buy) stocks here.
Roblox v 1. čtvrtletí zvýšil počet platících uživatelů o 52 % na 31 milionů a tržby vzrostly o 39 % na 1,4 miliardy USD. Zároveň snížil celoroční výhled růstu bookings na 8–12 % z 22–26 %.
Key Takeaways Roblox's payers jumped 52%, far outpacing user growth and signaling stronger platform monetization.Adult users monetized over 50% higher, driving Roblox to boost rewards for age-checked spending.Age checks, reduced communication and weaker sign-ups cut RBLX's 2026 bookings outlook to 8-12% from 22-26%. Roblox Corporation (RBLX - Free Report) sustained strong monetization momentum even as safety-related changes pressured new-user acquisition. In the first quarter of 2026, monthly unique payers increased 52% year over year to 31 million, well ahead of daily active user growth. Revenue rose 39% year over year to $1.4 billion, while bookings increased 43% to $1.7 billion.
Engagement also remained strong across the platform. Daily active users grew 35% year over year to 132 million, while hours engaged increased 43% to 31 billion. International markets remained a key growth driver, with DAUs outside the United States and Canada rising 40% and hours engaged increasing 50%. Japan and India also recorded strong user and engagement growth.
Older users represent an important monetization opportunity for Roblox. In the United States, users aged 18 and above monetized at a rate more than 50% higher than users under 18. To encourage more content for this audience, Roblox raised the DevEx rate for spending generated by age-checked adult users in the United States from 26.6% to 37.8%, effective June 8, 2026.
However, the global rollout of age checks has created short-term friction. Reduced communication activity and weaker organic sign-ups through app stores have pressured new-user acquisition. Roblox consequently lowered its full-year 2026 bookings-growth outlook to 8-12% from its prior expectation of 22-26%.
To address these pressures, Roblox plans to increase age-check adoption, improve communication features and refine discovery algorithms around long-term engagement. These efforts, along with stronger incentives for adult-focused content, could help support user growth and sustain monetization momentum over time.
RBLX’s Stock Price Performance, Valuation & EstimatesRoblox’s shares have declined 2.2% in the past three months against the industry’s 5.8% growth. In the same time frame, other industry players like DraftKings Inc. (DKNG - Free Report) and Monarch Casino & Resort, Inc. (MCRI - Free Report) have gained 16.8% and 28.5%, respectively.
RBLX Three-Month Price Performance
Image Source: Zacks Investment Research
RBLX stock is currently trading at a premium. It is currently trading at a forward 12-month price-to-sales (P/S) multiple of 4.61, well above the industry average of 2.20. DraftKings and Monarch Casino have P/S ratios of 1.78 and 3.89, respectively.
RBLX’s P/S Ratio (Forward 12-Month) vs. Industry
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for Roblox’s 2026 loss per share has narrowed from $1.45 to $1.44 over the past 30 days.
EPS Trend of RBLX Stock
Image Source: Zacks Investment Research
The Zacks Consensus Estimate for RBLX's 2026 loss per share suggests a 6.5% year-over-year improvement. Conversely, industry players like DraftKings and Monarch Casino are likely to witness growth of 74.2% and 30.2%, respectively, year over year in 2026 earnings.
RBLX Zacks RankRoblox has a Zacks Rank #3 (Hold) at present. You can see the complete list of today’s Zacks #1 Rank (Strong Buy) stocks here.
Roblox čelí hromadné žalobě po zprávě za 30. dubna 2026, která ukázala prudké zpomalení růstu denních aktivních uživatelů a snížení výhledu tržeb i bookings. Akcie ten den spadly o 18 % a tržní kapitalizace se snížila o více než 6,7 miliardy USD.
SAN FRANCISCO, July 06, 2026 (GLOBE NEWSWIRE) -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users (“DAUs”) tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company’s market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected] | 844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox’s disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the “gold standard” intended to be implemented with “no friction.” The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox’s Q4 2025 earnings call, CEO David Baszucki responded to an analyst’s question about additional detail about the age-check rollout, assuring investors that “[w]e’re very excited and proud of the way our age verification rollout has gone” and “we found so many other opportunities for optimization that I’m very pleased and happy about the way the rollout has gone.”
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company’s growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that “as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores.” Roblox also said its lowered prospects are the result of “continued friction” resulting from the age-check rollout.
“We’re focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors,” said Reed Kathrein, the Hagens Berman partner leading the firm’s investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm’s investigation, submit your losses now.
If you’d like more information and answers to other frequently asked questions about the Roblox case and the firm’s investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected].
About Hagens Berman
Hagens Berman is a global plaintiffs’ rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman’s team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox čelí hromadné žalobě po výsledcích za 1Q 2026 z 30. dubna 2026, které ukázaly prudký pokles denních aktivních uživatelů a snížení výhledu tržeb i objemu rezervací. Akcie spadly o 18 % a tržní kapitalizace se propadla o více než 6,7 miliardy USD.
SAN FRANCISCO, July 03, 2026 (GLOBE NEWSWIRE) -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users (“DAUs”) tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company’s market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected]
844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox’s disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the “gold standard” intended to be implemented with “no friction.” The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox’s Q4 2025 earnings call, CEO David Baszucki responded to an analyst’s question about additional detail about the age-check rollout, assuring investors that “[w]e’re very excited and proud of the way our age verification rollout has gone” and “we found so many other opportunities for optimization that I’m very pleased and happy about the way the rollout has gone.”
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company’s growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that “as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores.” Roblox also said its lowered prospects are the result of “continued friction” resulting from the age-check rollout.
“We’re focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors it,” said Reed Kathrein, the Hagens Berman partner leading the firm’s investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm’s investigation, submit your losses now.
If you’d like more information and answers to other frequently asked questions about the Roblox case and the firm’s investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected].
About Hagens Berman
Hagens Berman is a global plaintiffs’ rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman’s team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox čelí hromadné žalobě po prudkém zpomalení meziročního i mezikvartálního růstu denních aktivních uživatelů a snížení výhledu tržeb i bookings. Akcie spadly o 18 % a tržní kapitalizace se propadla o více než 6,7 miliardy USD.
SAN FRANCISCO, June 30, 2026 (GLOBE NEWSWIRE) -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users (“DAUs”) tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company’s market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected]
844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox’s disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the “gold standard” intended to be implemented with “no friction.” The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox’s Q4 2025 earnings call, CEO David Baszucki responded to an analyst’s question about additional detail about the age-check rollout, assuring investors that “[w]e’re very excited and proud of the way our age verification rollout has gone” and “we found so many other opportunities for optimization that I’m very pleased and happy about the way the rollout has gone.”
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company’s growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that “as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores.” Roblox also said its lowered prospects are the result of “continued friction” resulting from the age-check rollout.
“We’re focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors,” said Reed Kathrein, the Hagens Berman partner leading the firm’s investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm’s investigation, submit your losses now.
If you’d like more information and answers to other frequently asked questions about the Roblox case and the firm’s investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected] .
About Hagens Berman
Hagens Berman is a global plaintiffs’ rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman’s team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.
Attorney Advertising. Prior results do not guarantee a similar outcome in any future case.
Roblox podle watchdogu zobrazoval dětem už od 5 let reklamy na kofeinové chipsy Banger, přestože jeho politika zakazuje reklamy na jídlo a nápoje dětem do 13 let. Firma je po zjištění okamžitě stáhla.
Ads on the wildly popular video game platform Roblox enticed kids to try caffeinated potato chips — and they targeted children as young as age 5, a consumer watchdog group says.
The controversial online gaming company – which has been probed by half a dozen states over child safety issues – featured ads for Banger chips as recently as Friday in a video game called “Obby But You’re on a Bike,” Truth in Advertising said Monday.
Bangers is a caffeinated potato chip brand that was marketed to young children on Roblox, according to Truth in Advertising. Bangers Snacks Serving up ads about food and beverage products to children under age 13 violates Roblox’s own policy, which was implemented in May, and the ads were immediately taken down by the $4.9 billion company, the watchdog said.
But thousands of children may have seen the ad before the takedown — “Obby But You’re on a Bike,” which has the Roblox’s lowest maturity rating, has drawn 2 billion visits, according to Truth in Advertising.
“Putting caffeine in chips is a terrible idea because potato chips in general are terrible for you and caffeine has no business being in the salty snacks category,” Dan Glickberg, a food consultant and the former owner of Fairway Market, told The Post.
The company also implemented a new “brand integration hub” where creators have to register partnerships with Roblox prior to launching a campaign — and the creators have to submit their campaigns to the game company for pre-approval, it said.
Banger, which is based in San Francisco, Calif., and describes itself as an “AI powered CPG [consumer packaged goods] company redefining caffeinated snacks,” did not immediately respond to a request for comment.
Bangers describes itself as an “AI powered CPG company redefining caffeinated snacks.” Bangers Snacks The company’s founder, Phillip Tran, told FoodNavigator USA, that his company has grown substantially thanks to “millions of video gamers who already know his caffeinated chips from over 200 Roblox games.”
A 2.5-ounce bag of the product has 200 milligrams of caffeine — roughly equivalent to two cups of coffee — according to USA Today.
Truth in Advertising set up a Roblox profile for a 5-year-old to test whether the account would be served the Banger potato chips ads, said spokesperson Shana Mueller.
Roblox’s policy is not to expose children under age 13 to food and beverage ads. Bloomberg via Getty Images A prominent billboard advertising the chips appeared in the “Obby” game, according to the group.
“We immediately sequestered the experience, upon discovery of this ad, until the non-compliant content was removed. The developer is working closely with us to update any future advertising content to be in line with our recently updated policy,” a Roblox spokesperson said in a statement.
In 2022, Truth in Advertising alleged Roblox “exploits” and “harms children” with deceptive marketing, recommending that the Federal Trade Commission investigate the publicly held company. The agency has yet to do so.
Alabama, Nevada and West Virginia reached multi-million dollar settlements with Roblox over allegations it failed to protect minors from sexual predators. Connecticut, Kentucky and Texas are currently investigating or have lawsuits against Roblox.
Truth in Advertising is continuing its “monitoring” of Roblox, Mueller told The Post.
Cathie Wood has been taking it slow with her shopping sprees lately. The co-founder, CEO, and chief investment officer at Ark Invest has been doing more selling than buying across her firm's aggressive growth exchange-traded funds (ETFs).
Wood kicked off the new trading week by buying shares in Space Exploration (SPCX +1.61%), Roblox (RBLX 0.34%), and Alamar Biosciences (ALMR +0.70%). They were the only three stocks she purchased on Monday. Let's take a closer look at these fresh purchases.
Image source: Getty Images.
1. SpaceX It's been a wild first six days of trading for SpaceX stock. Following the record-shattering IPO, shares rose sharply in their first three days on the market, only to give most of those gains away in the past three trading sessions.
Just 3% above its first-day trade of $150, the stock has shed nearly a third of its value since peaking a week ago. But despite the swift pullback, SpaceX remains one of just seven U.S. exchange-listed stocks with market caps north of $2 trillion.
Today's Change
(
1.61
%) $
2.48
Current Price
$
157.09
There is some truth to the hype around this stock, because there's more to it than just pie-in-the-sky dreams of data centers in space. It offers a blank easel for the future. Starlink is the real deal, a global communications platform serving rural markets and providing connectivity for enterprises, governments, the military, and consumers in hard-to-reach areas. SpaceX is leading the pack in launches, and if Starship can nail its reusability and reliability, this will be the beginning of what's possible as costs move lower.
But SpaceX isn't cheap. It's trading for more than 100 times its trailing revenue of $19.3 billion. Analysts see it turning profitable on an adjusted basis next year -- and on a reported basis come 2028 -- but those multiples are even higher.
Wood was able to get into the company ahead of its IPO for Ark investors. This week was the first time since the stock's debut that she was buying again. She clearly sees an opportunity after its six-day public journey.
Today's Change
(
-0.34
%) $
-0.16
Current Price
$
47.11
2. Roblox Shares of Roblox tumbled 8% on Tuesday, shedding more than half of their value over the past year. The online gaming platform developer has seen better days, although it may not seem that way at first. Roblox was entertaining 132 million daily active users on its platform, a 35% jump over the past year. The 31 billion hours of engagement on Roblox in the first three months of this year mark a 43% increase. It's great to see usage outpace the user base, right?
But zoom in a bit closer, sequentially, and the trend is less forgiving. The number of daily active users has fallen from a peak of 152 million in the third quarter of last year to 144 million in the fourth quarter, and then settled at 132 million today. Hours engaged have also experienced back-to-back quarters of sequential declines.
Losses continue, too. Roblox's stock more than tripled over the previous three years, but now the concern is whether it can get back on track. The year-over-year comparisons will get harder, particularly for the third quarter that starts in a week. Thankfully for those viewing this as a compelling entry opportunity, Roblox has bounced back from weakness before.
Today's Change
(
0.70
%) $
0.16
Current Price
$
22.94
3. Alamar Biosciences It's been two months since Alamar Biosciences went public at $17 per share. It didn't get the same kind of media attention as SpaceX, and it raised less than $220 million before fees in its April IPO.
Alamar is interesting. It's a commercial-stage proteomics company that leverages proprietary technology for protein detection and analysis to enable early disease detection. Unlike many bioscience debutantes, Alamar is already generating revenue in the form of instruments and consumables. It's a classic early stage razor-and-blades business.
Revenue almost doubled to $26 million in the first-quarter results it posted last month, obviously its first report as a public company. Outright profitability is still a few years away, but this is still roughly a ground-floor opportunity for today's investors. The stock is trading less than 1% from its IPO price of $22.60 and 16% below its April high.
Roblox Corporation čelí hromadné žalobě kvůli výraznému poklesu denních aktivních uživatelů a tržní kapitalizace přes 6,7 miliardy USD po zavedení věkové kontroly.
, /PRNewswire/ -- Roblox Corporation (NYSE: RBLX) faces a securities class action lawsuit after its April 30, 2026 Q1 2026 report indicating a surprisingly large sequential decline in daily active users ("DAUs") tempered by its age-check rollout. The news drove the price of Roblox shares down $10.13 (-18%) the next trading day and erased over $6.7 billion from the company's market capitalization.
The lawsuit seeks to represent investors who purchased or otherwise acquired Roblox common stock between October 30, 2025 and April 30, 2026.
National shareholder rights firm Hagens Berman is investigating the legal claims that Roblox and its co-defendants violated the federal securities laws. The firm encourages Roblox investors who suffered substantial losses to submit your losses now.
Class Period: Oct. 30, 2025 – Apr. 30, 2026
Lead Plaintiff Deadline: Aug. 7, 2026
Visit: www.hbsslaw.com/investor-fraud/rblx
Contact the Firm Now: [email protected]
844-916-0895
Roblox Corporation (RBLX) Securities Class Action:
The primary focus of the litigation is on the propriety of Roblox's disclosures about the impact on its business and prospects of the age-check verification rollout aimed at increasing safety within certain social features on its platform. The rollout began in November 2025.
Throughout the Class Period, Roblox has characterized its rollout as the "gold standard" intended to be implemented with "no friction." The company has also touted its high year-over-year DAU growth and related revenue and bookings growth.
As recently as February 5, 2026, during Roblox's Q4 2025 earnings call, CEO David Baszucki responded to an analyst's question about additional detail about the age-check rollout, assuring investors that "[w]e're very excited and proud of the way our age verification rollout has gone" and "we found so many other opportunities for optimization that I'm very pleased and happy about the way the rollout has gone."
The complaint alleges that Roblox made false and misleading statements while failing to disclose important information to investors about the true state of the company's growth potential. More specifically, the complaint alleges that Roblox would see significant growth slowdown as enrollments in its age-check rollout would quickly taper, compounding the resulting slowdown in on-line platform communication and resulting in app store rating reductions and a swift reduction in organic growth.
The truth entered the market on April 30, 2026. That day, Roblox reported its Q1 2026 financial results, revealed a steep deceleration in year-over-year and sequential DAU growth, slashed its 2026 revenue guidance (reflecting ongoing shrinkage in DAU growth), and severely cut its 2026 bookings growth midpoint from 24% to just 10%.
The company blamed its adverse situation on just 51% of Roblox global DAUs having age checked and further revealed that "as a result of age check […] we have seen a reduction in app store ratings, and we believe this may be contributing to a reduction in organic sign-ups that typically flow from app stores." Roblox also said its lowered prospects are the result of "continued friction" resulting from the age-check rollout.
"We're focused on when Roblox and its management knew of the adverse consequences of the age-check rollout and whether they intentionally misled investors it," said Reed Kathrein, the Hagens Berman partner leading the firm's investigation.
If you invested in Roblox and have substantial losses, or have knowledge that will assist the firm's investigation, submit your losses now.
If you'd like more information and answers to other frequently asked questions about the Roblox case and the firm's investigation, read more.
Whistleblowers: Persons with non-public information regarding Roblox should consider their options to help in the investigation or take advantage of the SEC Whistleblower program. Under the new program, whistleblowers who provide original information may receive rewards totaling up to 30 percent of any successful recovery made by the SEC. For more information, call Reed Kathrein at 844-916-0895 or email [email protected] .
About Hagens Berman
Hagens Berman is a global plaintiffs' rights complex litigation firm focusing on corporate accountability. The firm is home to a robust practice and represents investors as well as whistleblowers, workers, consumers and others in cases achieving real results for those harmed by corporate negligence and other wrongdoings. Hagens Berman's team has secured more than $2.9 billion in this area of law. More about the firm and its successes can be found at hbsslaw.com. Follow the firm for updates and news at @ClassActionLaw.